Best map: Belle's Rock with 62.3% from 632 games.
Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/26, 7 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.
Bounty▾
Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
60.6% | 855 | 56 | ||
Dry Season ![]() |
60.3% | 794 | 55 | ||
Hideout ![]() |
59.7% | 804 | 55 | ||
Shooting Star ![]() |
58.0% | 723 | 54 |
Direct duels in Bounty: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Bull in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.4%
3,036 games
Tick
59.4%
6,798 games
Brock
58.0%
21,286 games
Pearl
58.5%
2,577 games
Mr. P
61.0%
724 games
Grom
58.1%
1,952 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 45 | 44.8% | 80.0% |
| 2 | God ϟ | Legendary | 59 | 40.7% | 62.7% |
| 3 | ⠀ ⠀ | Legendary | 51 | 40.4% | 64.7% |
| 4 | 🫦💄💋 | Legendary | 20 | 39.3% | 90.0% |
| 5 | HQ|Minsung ⱽᵃⁿⁱ | Legendary | 20 | 39.3% | 90.0% |