Best map: Open Business with 53.9% from 10,109 games.
Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 12 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
51.0% | 17592 | 100 | ||
Hard Rock Mine ![]() |
50.8% | 20189 | 100 | ||
Gem Fort ![]() |
50.8% | 19877 | 100 | ||
Undermine ![]() |
50.7% | 20682 | 100 | ||
Crystal Arcade +Diamondprev. season |
50.8% | 5859 | 85 | ||
Double Swoosh ![]() |
50.0% | 19404 | 100 | ||
Deathcap Trap +Diamondprev. season |
50.1% | 6036 | 85 |
Direct duels in Gem Grab: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Bull in Heist. On average the worst case sits at 29.2%.
Nobody counters Mortis here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.6%
7,117 games
Clancy
61.6%
1,712 games
Ash
56.9%
3,127 games
Griff
54.8%
20,564 games
Bo
54.9%
13,980 games
Doug
56.1%
2,279 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 45 | 44.8% | 80.0% |
| 2 | God ϟ | Legendary | 59 | 40.7% | 62.7% |
| 3 | ⠀ ⠀ | Legendary | 51 | 40.4% | 64.7% |
| 4 | 🫦💄💋 | Legendary | 20 | 39.3% | 90.0% |
| 5 | HQ|Minsung ⱽᵃⁿⁱ | Legendary | 20 | 39.3% | 90.0% |