Best map: Hideout with 57.1% from 2,524 games.
Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.6% against 48.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/25, 22 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
55.2% | 2083 | 70 | ||
Double Swoosh ![]() |
55.2% | 1281 | 62 | ||
Deathcap Trap prev. season |
52.6% | 14830 | 99 | ||
Crystal Arcade prev. season |
52.4% | 14400 | 98 | ||
Hard Rock Mine ![]() |
54.5% | 1345 | 63 | ||
Undermine ![]() |
53.9% | 1633 | 66 | ||
Gem Fort ![]() |
50.2% | 1583 | 65 |
Direct duels in Gem Grab: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.9% against Bull in Heist. On average the worst case sits at 28.9%.
Nobody counters Mortis here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.8%
6,780 games
Clancy
61.2%
1,602 games
Ash
56.6%
2,957 games
Griff
54.8%
19,370 games
Bo
54.9%
13,199 games
8-Bit
54.8%
7,462 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 43 | 44.3% | 79.1% |
| 2 | God ϟ | Legendary | 59 | 41.0% | 62.7% |
| 3 | ⠀ ⠀ | Legendary | 49 | 39.9% | 63.3% |
| 4 | 🫦💄💋 | Legendary | 20 | 39.7% | 90.0% |
| 5 | HQ|Minsung ⱽᵃⁿⁱ | Legendary | 20 | 39.7% | 90.0% |