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Mortis

Assassin Mythic Ranked · Silver
56.7%Win rate across all maps
19,596Games
100Trust Score
11. of 105Rank by score

Best map: Dueling Beetles with 63.0% from 560 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 46.Star rate
Win rate 89.56.7 %
Popularity 85.1.68 %
Breadth 90.50% of maps
Counter safety 46.26.8 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 2.7% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 97 appearances08/05 — 57.3% from 234 appearances08/06 — 60.6% from 165 appearances08/20 — 60.7% from 3,628 appearances08/21 — 54.0% from 3,183 appearances08/22 — 54.1% from 2,882 appearances08/23 — 54.8% from 2,662 appearances08/24 — 58.2% from 3,882 appearances08/25 — 57.0% from 3,166 appearances08/26 — 51.3% from 193 appearances
50.5%08/04 51.3%08/26

Pick rate

08/04 — 1.6% from 97 appearances08/05 — 1.9% from 234 appearances08/06 — 2.1% from 165 appearances08/20 — 1.4% from 3,628 appearances08/21 — 1.7% from 3,183 appearances08/22 — 1.9% from 2,882 appearances08/23 — 1.9% from 2,662 appearances08/24 — 1.7% from 3,882 appearances08/25 — 1.6% from 3,166 appearances08/26 — 1.8% from 193 appearances
1.6%08/04 1.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 65.1% from 4,641 gamesSilver — 56.7% from 20,236 gamesGold — 49.6% from 291,617 gamesDiamond — 48.3% from 324,395 gamesMythic — 48.7% from 1,028,752 gamesLegendary — 51.1% from 338,003 gamesMasters — 51.9% from 13,940 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Dueling Beetles Hot Zone 63.0%
560 50
Layer Cake Bounty 60.7%
797 55
Belle's Rock Knockout 61.8%
589 51
Undermine Gem Grab 59.4%
1172 61
Flaring Phoenix Knockout 61.4%
555 50
Ring of Fire Hot Zone 61.1%
589 51
Dry Season Bounty 59.8%
737 54
Hideout Bounty 59.5%
741 54
Gem Fort Gem Grab 58.3%
1083 60
Hard Rock Mine Gem Grab 57.4%
1169 61
Double Swoosh Gem Grab 57.2%
1112 60
Out in the Open Knockout 59.0%
558 50
Rustic Arcade Gem Grab 57.0%
1046 59
Shooting Star Bounty 58.1%
685 53
New Horizons Knockout 58.5%
559 50
Open Business Hot Zone 58.1%
585 51
Center Stage Brawl Ball 55.0%
992 58
Pinball Dreams Brawl Ball 54.7%
1140 60
Parallel Plays Hot Zone 57.4%
430 46
Triple Dribble Brawl Ball 53.6%
1013 59
Spiraling Out Brawl Ball 53.1%
1210 61
Sneaky Fields Brawl Ball 49.7%
899 57
Crystal Arcade Gem Grabprev. season 74.2%
31 7
Beach Ball Brawl Ball 62.1%
29 6
Hot Potato Heist 48.2%
249 38
Safe Zone Heist 47.2%
218 36
Deathcap Trap Gem Grabprev. season 53.6%
28 5
Safe(r) Zone Heist 47.1%
208 35
Bridge Too Far Heist 46.7%
214 35
Kaboom Canyon Heist 46.2%
236 37
Pinhole Punt Brawl Ball 43.8%
16 0
Pit Stop Heist 44.4%
205 35

Who beats Mortis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.3% 79.1%
2 God ϟ Legendary 59 40.9% 62.7%
3 ⠀ ⠀ Legendary 49 39.8% 63.3%
4 🫦💄💋 Legendary 20 39.7% 90.0%
5 HQ|Minsung ⱽᵃⁿⁱ Legendary 20 39.7% 90.0%