Best map: Layer Cake with 52.5% from 12,550 games.
Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.2 points (regression 43.0% to 38.7%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
41.5% | 1074 | 60 | ||
Safe(r) Zone ![]() |
41.1% | 1073 | 60 | ||
Bridge Too Far ![]() |
37.9% | 918 | 57 | ||
Kaboom Canyon ![]() |
37.3% | 1110 | 60 | ||
Pit Stop ![]() |
35.0% | 1186 | 61 | ||
Hot Potato ![]() |
34.9% | 1180 | 61 |
Direct duels in Heist: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Bull in Heist. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Melodie
51.4%
420 games
Nori
47.9%
2,966 games
Clancy
59.1%
66 games
Chuck
48.1%
1,040 games
Mico
47.2%
1,281 games
Jessie
46.5%
1,111 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 43 | 44.2% | 79.1% |
| 2 | God ϟ | Legendary | 59 | 40.9% | 62.7% |
| 3 | ⠀ ⠀ | Legendary | 49 | 39.8% | 63.3% |
| 4 | 🫦💄💋 | Legendary | 20 | 39.6% | 90.0% |
| 5 | HQ|Minsung ⱽᵃⁿⁱ | Legendary | 20 | 39.6% | 90.0% |