Best map: Dry Season with 55.7% from 1,221 games.
Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.7% against 48.1%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.2 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.2 points (regression 42.9% to 38.7%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 3 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
40.6% | 584 | 50 | ||
Kaboom Canyon prev. season |
38.1% | 599 | 51 | ||
Hot Potato prev. season |
36.3% | 663 | 52 |
Direct duels in Heist: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Bull in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Melodie
50.8%
431 games
Nori
47.8%
3,151 games
Clancy
58.8%
68 games
Chuck
48.2%
1,091 games
Mico
47.0%
1,316 games
Jessie
46.5%
1,159 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 45 | 44.8% | 80.0% |
| 2 | God ϟ | Legendary | 59 | 40.7% | 62.7% |
| 3 | ⠀ ⠀ | Legendary | 51 | 40.4% | 64.7% |
| 4 | 🫦💄💋 | Legendary | 20 | 39.3% | 90.0% |
| 5 | HQ|Minsung ⱽᵃⁿⁱ | Legendary | 20 | 39.3% | 90.0% |