Best map: Dueling Beetles with 63.7% from 534 games.
Wins early — in Knockout 3.2 points better in short rounds than in long ones (51.7% against 48.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.3 — punishes weak opponents: from Bronze to Legendary the win rate drops by 4.3 points (regression 43.1% to 38.7%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
47.9% | 215 | 36 | ||
Hot Potato ![]() |
47.6% | 246 | 38 | ||
Bridge Too Far ![]() |
47.6% | 208 | 35 | ||
Safe(r) Zone ![]() |
47.5% | 204 | 35 | ||
Kaboom Canyon ![]() |
46.5% | 226 | 36 | ||
Pit Stop ![]() |
44.8% | 201 | 35 |
Direct duels in Heist: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.1% against Bull in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Melodie
52.4%
410 games
Nori
48.1%
2,821 games
Clancy
60.0%
65 games
Chuck
48.1%
1,011 games
Mico
47.1%
1,258 games
Jessie
46.6%
1,070 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Pitbull | Legendary | 28 | 40.1% | 78.6% |
| 2 | ⠀ ⠀ | Legendary | 49 | 39.9% | 63.3% |
| 3 | 🫦💄💋 | Legendary | 20 | 39.8% | 90.0% |
| 4 | HQ|Minsung ⱽᵃⁿⁱ | Legendary | 20 | 39.8% | 90.0% |
| 5 | TalkAbtMy1Taps | Legendary | 29 | 39.8% | 75.9% |