My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mortis

Assassin Mythic Ranked · Diamond Knockout
49.6%Win rate in Knockout
26,445Games
100Trust Score
43. of 105Rank in Knockout
−8.0Skill bonus

Best map: Hideout with 52.6% from 11,836 games.

Wins early — in Knockout 3.2 points better in short rounds than in long ones (51.7% against 48.5%, split at 100 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 16.Star rate
Win rate 50.49.6 %
Popularity 89.2.30 %
Breadth 37.10% of maps
Counter safety 16.31.2 %
Star rate 72.24.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 12 earlier days are left out — below 242 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 2.6% and has not shifted measurably of late.

Win rate

08/04 — 45.1% from 470 appearances08/05 — 46.9% from 1,606 appearances08/06 — 51.3% from 1,461 appearances08/12 — 47.9% from 605 appearances08/13 — 48.5% from 800 appearances08/14 — 50.1% from 897 appearances08/15 — 50.1% from 928 appearances08/16 — 48.6% from 1,031 appearances08/17 — 52.2% from 1,089 appearances08/18 — 46.0% from 1,066 appearances08/19 — 42.1% from 247 appearances08/20 — 49.1% from 4,352 appearances08/21 — 49.6% from 7,216 appearances08/22 — 50.1% from 4,603 appearances08/23 — 49.5% from 3,407 appearances08/24 — 50.0% from 3,901 appearances08/25 — 49.5% from 2,916 appearances
45.1%08/04 49.5%08/25

Pick rate

08/04 — 1.8% from 470 appearances08/05 — 2.0% from 1,606 appearances08/06 — 1.9% from 1,461 appearances08/12 — 1.6% from 605 appearances08/13 — 1.4% from 800 appearances08/14 — 1.4% from 897 appearances08/15 — 1.5% from 928 appearances08/16 — 1.4% from 1,031 appearances08/17 — 1.4% from 1,089 appearances08/18 — 1.4% from 1,066 appearances08/19 — 1.3% from 247 appearances08/20 — 2.5% from 4,352 appearances08/21 — 2.4% from 7,216 appearances08/22 — 2.3% from 4,603 appearances08/23 — 2.3% from 3,407 appearances08/24 — 2.1% from 3,901 appearances08/25 — 2.1% from 2,916 appearances
1.8%08/04 2.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −8.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 8.0 points (regression 54.2% to 46.2%). Higher up he gets outplayed.

Bronze — 68.4% from 649 gamesSilver — 60.6% from 2,297 gamesGold — 51.5% from 31,454 gamesDiamond — 49.4% from 37,190 gamesMythic — 48.4% from 140,762 gamesLegendary — 48.9% from 45,946 gamesMasters — 48.6% from 1,329 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 50.8%
7025 88
New Horizons Knockout 49.3%
7011 88
Flaring Phoenix Knockout 49.1%
6426 86
Out in the Open Knockout 49.1%
5983 85

Against whom

Direct duels in Knockout: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.9% against Bull in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mortis runs in 1 circle — whoever Mortis beats beats someone who in turn beats Mortis. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Grom 61.8% 1,310 games Pearl 60.1% 1,606 games Bolt 60.2% 1,161 games Brock 56.5% 12,952 games Tick 57.2% 3,483 games Edgar 54.4% 9,670 games

Who plays him best soon

Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 TalkAbtMy1Taps Legendary 43 44.4% 79.1%
2 God ϟ Legendary 59 41.0% 62.7%
3 Pitbull Legendary 28 40.2% 78.6%
4 ⠀ ⠀ Legendary 49 39.9% 63.3%
5 🫦💄💋 Legendary 20 39.8% 90.0%