Best map: Dry Season with 55.8% from 1,212 games.
Wins early — in Knockout 3.6 points better in short rounds than in long ones (51.6% against 48.0%, split at 100 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/12, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.9 — punishes weak opponents: from Bronze to Masters the win rate drops by 7.9 points (regression 54.1% to 46.2%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
52.8% | 997 | 58 | ||
Belle's Rock ![]() |
50.4% | 1239 | 62 | ||
Flaring Phoenix ![]() |
50.2% | 847 | 56 | ||
Out in the Open ![]() |
48.7% | 599 | 51 |
Direct duels in Knockout: how Mortis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.9% against Bull in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Mortis runs in 1 circle — whoever Mortis beats beats someone who in turn beats Mortis. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Grom
61.4%
1,320 games
Pearl
60.1%
1,618 games
Bolt
60.3%
1,165 games
Brock
56.6%
13,024 games
Tick
57.2%
3,498 games
Edgar
54.5%
9,725 games
Players with a profile and at least 20 games on Mortis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | TalkAbtMy1Taps | Legendary | 43 | 44.4% | 79.1% |
| 2 | God ϟ | Legendary | 59 | 41.0% | 62.7% |
| 3 | Pitbull | Legendary | 28 | 40.2% | 78.6% |
| 4 | ⠀ ⠀ | Legendary | 49 | 39.9% | 63.3% |
| 5 | 🫦💄💋 | Legendary | 20 | 39.8% | 90.0% |