Wins late — in Knockout 6.0 points better in long rounds than in short ones (58.6% against 52.6%, split at 100 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Heist: how Mr. P does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
55.5%
281 games
Mico
50.9%
165 games
Bull
53.6%
84 games
Trunk
52.8%
72 games
Chuck
48.6%
138 games
Jessie
47.6%
170 games
Players with a profile and at least 20 games on Mr. P, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Rank 30 please | Legendary | 23 | 34.8% | 56.5% |
| 2 | JoRgEVC🐣💛🇵🇪 | Legendary | 36 | 33.1% | 44.4% |
| 3 | Yilin | Diamond | 20 | 32.2% | 45.0% |
| 4 | 달곰♥ | Diamond | 23 | 31.2% | 39.1% |
| 5 | Boom Boom Daddy | Diamond | 20 | 27.6% | 20.0% |