Wins late — in Bounty 16.4 points better in long rounds than in short ones (57.2% against 40.9%, split at 94 s). Needs the long round; in a fast game he never arrives.
Direct duels in Heist: how Mr. P does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Mr. P counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
64.8%
105 games
8-Bit
52.0%
75 games
Kaze
48.7%
119 games
Colt
48.0%
100 games
Edgar
46.4%
209 games
Rico
40.5%
79 games
Players with a profile and at least 20 games on Mr. P, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.