My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Mr. P

Controller Mythic Ranked · Diamond
55.2%Win rate across all maps
10,988Games
94Trust Score
10. of 105Rank by score
+19.2Skill bonus

Best map: Dry Season with 61.9% from 1,004 games.

Wins late — in Knockout 4.9 points better in long rounds than in short ones (56.4% against 51.5%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 90.55.2 %
Popularity 12.0.14 %
Breadth 68.27% of maps
Counter safety 62.32.9 %
Star rate 24.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 12 earlier days are left out — below 170 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 55.3% from 295 appearances08/05 — 55.1% from 811 appearances08/06 — 56.7% from 630 appearances08/12 — 57.5% from 424 appearances08/13 — 57.9% from 681 appearances08/14 — 55.7% from 831 appearances08/15 — 55.3% from 826 appearances08/16 — 57.2% from 946 appearances08/17 — 54.6% from 1,073 appearances08/18 — 55.2% from 919 appearances08/19 — 58.0% from 245 appearances08/20 — 54.8% from 1,408 appearances08/21 — 53.0% from 2,373 appearances08/22 — 56.0% from 1,848 appearances08/23 — 58.2% from 1,472 appearances08/24 — 53.9% from 2,180 appearances08/25 — 56.9% from 1,616 appearances
55.3%08/04 56.9%08/25

Pick rate

08/04 — 0.2% from 295 appearances08/05 — 0.1% from 811 appearances08/06 — 0.1% from 630 appearances08/12 — 0.2% from 424 appearances08/13 — 0.2% from 681 appearances08/14 — 0.2% from 831 appearances08/15 — 0.2% from 826 appearances08/16 — 0.2% from 946 appearances08/17 — 0.2% from 1,073 appearances08/18 — 0.2% from 919 appearances08/19 — 0.2% from 245 appearances08/20 — 0.1% from 1,408 appearances08/21 — 0.1% from 2,373 appearances08/22 — 0.1% from 1,848 appearances08/23 — 0.1% from 1,472 appearances08/24 — 0.2% from 2,180 appearances08/25 — 0.2% from 1,616 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +19.2 — rewards skill: from Bronze to Legendary the win rate climbs by 19.2 points (regression 38.9% to 58.2%). The higher the tier, the better he does.

Bronze — 36.0% from 492 gamesSilver — 26.2% from 3,700 gamesGold — 46.2% from 20,154 gamesDiamond — 55.6% from 19,028 gamesMythic — 55.4% from 145,252 gamesLegendary — 52.7% from 29,814 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 61.9%
1004 59
Layer Cake Bounty 60.2%
1191 61
Shooting Star Bounty 60.0%
705 53
Hard Rock Mine Gem Grabprev. season 56.5%
3982 79
Flaring Phoenix Knockout 58.3%
1094 60
Crystal Arcade Gem Grabprev. season 55.7%
3532 77
Deathcap Trap Gem Grabprev. season 55.3%
3988 79
Undermine Gem Grabprev. season 55.1%
3702 78
Hideout Bounty 57.2%
739 54
Double Swoosh Gem Grabprev. season 54.2%
2601 73
Belle's Rock Knockout 55.2%
1180 61
Out in the Open Knockout 56.0%
729 54
New Horizons Knockout 55.3%
913 57
Gem Fort Gem Grabprev. season 52.9%
3446 77
Safe Zone Heistprev. season 52.7%
1804 67
Rustic Arcade Gem Grab 54.1%
386 44
Pinball Dreams Brawl Ballprev. season 50.5%
1099 60
Center Stage Brawl Ballprev. season 50.0%
970 58
Open Business Hot Zoneprev. season 49.0%
2079 69
Ring of Fire Hot Zoneprev. season 48.8%
2338 71
Bridge Too Far Heistprev. season 48.3%
2167 70
Dueling Beetles Hot Zoneprev. season 46.5%
2119 70
Hot Potato Heistprev. season 46.2%
1224 62
Triple Dribble Brawl Ballprev. season 46.3%
948 58
Kaboom Canyon Heistprev. season 45.6%
1445 64
Sneaky Fields Brawl Ballprev. season 46.2%
593 51
Parallel Plays Hot Zoneprev. season 43.9%
2891 74
Pit Stop Heist 35.0%
694 53
Safe(r) Zone Heist 34.3%
557 50
Spiraling Out Brawl Ball 31.7%
407 45

Who beats Mr. P and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mr. P, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Rank 30 please Legendary 27 34.2% 55.6%
2 ℤℯȿ𝖙ś𝐢𝖚𝐮 Legendary 22 32.3% 50.0%
3 JoRgEVC🐣💛🇵🇪 Legendary 42 32.1% 42.9%
4 Yilin Diamond 22 30.5% 40.9%
5 달곰♥ Diamond 27 29.8% 37.0%