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EN

Mr. P

Controller Mythic Ranked · Diamond
55.3%Win rate across all maps
11,156Games
95Trust Score
10. of 105Rank by score
+19.1Skill bonus

Best map: Dry Season with 62.0% from 1,024 games.

Wins late — in Knockout 4.9 points better in long rounds than in short ones (56.4% against 51.5%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 12.BreadthCounter safetyStar rate
Win rate 90.55.3 %
Popularity 12.0.14 %
Breadth 67.27% of maps
Counter safety 58.32.7 %
Star rate 24.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 18 days. 11 earlier days are left out — below 170 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 55.3% from 295 appearances08/05 — 55.1% from 811 appearances08/06 — 56.7% from 630 appearances08/12 — 57.5% from 424 appearances08/13 — 57.9% from 681 appearances08/14 — 55.7% from 831 appearances08/15 — 55.3% from 826 appearances08/16 — 57.2% from 946 appearances08/17 — 54.6% from 1,073 appearances08/18 — 55.2% from 919 appearances08/19 — 58.0% from 245 appearances08/20 — 54.7% from 1,409 appearances08/21 — 53.0% from 2,373 appearances08/22 — 56.0% from 1,849 appearances08/23 — 58.1% from 1,479 appearances08/24 — 54.0% from 2,198 appearances08/25 — 56.7% from 1,668 appearances08/26 — 60.0% from 180 appearances
55.3%08/04 60.0%08/26

Pick rate

08/04 — 0.2% from 295 appearances08/05 — 0.1% from 811 appearances08/06 — 0.1% from 630 appearances08/12 — 0.2% from 424 appearances08/13 — 0.2% from 681 appearances08/14 — 0.2% from 831 appearances08/15 — 0.2% from 826 appearances08/16 — 0.2% from 946 appearances08/17 — 0.2% from 1,073 appearances08/18 — 0.2% from 919 appearances08/19 — 0.2% from 245 appearances08/20 — 0.1% from 1,409 appearances08/21 — 0.1% from 2,373 appearances08/22 — 0.1% from 1,849 appearances08/23 — 0.1% from 1,479 appearances08/24 — 0.2% from 2,198 appearances08/25 — 0.2% from 1,668 appearances08/26 — 0.1% from 180 appearances
0.2%08/04 0.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +19.1 — rewards skill: from Bronze to Legendary the win rate climbs by 19.1 points (regression 39.1% to 58.1%). The higher the tier, the better he does.

Bronze — 36.8% from 505 gamesSilver — 26.3% from 3,813 gamesGold — 46.4% from 20,582 gamesDiamond — 55.6% from 19,196 gamesMythic — 55.4% from 145,403 gamesLegendary — 52.7% from 29,868 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 62.0%
1024 59
Layer Cake Bounty 60.1%
1208 61
Hard Rock Mine Gem Grabprev. season 56.5%
3994 79
Flaring Phoenix Knockout 58.5%
1116 60
Shooting Star Bounty 59.8%
712 53
Crystal Arcade Gem Grabprev. season 55.7%
3532 77
Deathcap Trap Gem Grabprev. season 55.3%
3988 79
Undermine Gem Grabprev. season 55.1%
3712 78
Hideout Bounty 57.1%
753 54
Double Swoosh Gem Grabprev. season 54.2%
2602 73
Belle's Rock Knockout 55.3%
1203 61
Out in the Open Knockout 56.1%
740 54
New Horizons Knockout 55.4%
921 57
Gem Fort Gem Grabprev. season 52.9%
3455 77
Safe Zone Heistprev. season 52.7%
1804 67
Rustic Arcade Gem Grab 54.3%
396 45
Pinball Dreams Brawl Ballprev. season 50.4%
1104 60
Center Stage Brawl Ballprev. season 50.1%
972 58
Ring of Fire Hot Zoneprev. season 48.8%
2341 71
Open Business Hot Zoneprev. season 48.9%
2085 70
Bridge Too Far Heistprev. season 48.2%
2170 70
Dueling Beetles Hot Zoneprev. season 46.4%
2125 70
Hot Potato Heistprev. season 46.2%
1229 62
Triple Dribble Brawl Ballprev. season 46.3%
948 58
Kaboom Canyon Heistprev. season 45.5%
1450 64
Sneaky Fields Brawl Ballprev. season 46.1%
595 51
Parallel Plays Hot Zoneprev. season 43.9%
2892 74
Pit Stop Heist 35.0%
698 53
Safe(r) Zone Heist 34.2%
559 50
Spiraling Out Brawl Ball 31.6%
414 45

Who beats Mr. P and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Mr. P, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Rank 30 please Legendary 27 34.0% 55.6%
2 ℤℯȿ𝖙ś𝐢𝖚𝐮 Legendary 22 32.1% 50.0%
3 JoRgEVC🐣💛🇵🇪 Legendary 44 31.4% 40.9%
4 Yilin Diamond 22 30.3% 40.9%
5 달곰♥ Diamond 29 29.9% 37.9%