Best map: Belle's Rock with 52.7% from 2,015 games.
Wins late — in Gem Grab 7.9 points better in long rounds than in short ones (49.0% against 41.1%, split at 102 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 306 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.0 — punishes weak opponents: from Silver to Masters the win rate drops by 4.0 points (regression 51.7% to 47.7%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
52.7% | 2015 | 69 | ||
Shooting Star ![]() |
52.7% | 1914 | 68 | ||
New Horizons ![]() |
52.4% | 1680 | 66 | ||
Out in the Open ![]() |
52.0% | 1532 | 65 | ||
Dry Season ![]() |
50.8% | 1892 | 68 | ||
Hideout ![]() |
50.0% | 1497 | 65 | ||
Flaring Phoenix ![]() |
49.2% | 1508 | 65 | ||
Layer Cake ![]() |
47.9% | 1072 | 60 | ||
Pinball Dreams prev. season |
48.6% | 292 | 40 | ||
Safe(r) Zone ![]() |
46.1% | 269 | 39 | ||
Rustic Arcade ![]() |
44.4% | 588 | 51 | ||
Deathcap Trap prev. season |
44.2% | 495 | 48 | ||
Parallel Plays prev. season |
44.1% | 365 | 43 | ||
Gem Fort prev. season |
44.0% | 411 | 45 | ||
Hard Rock Mine prev. season |
43.4% | 518 | 49 | ||
Spiraling Out ![]() |
40.9% | 88 | 22 | ||
Dueling Beetles prev. season |
41.1% | 443 | 46 | ||
Crystal Arcade prev. season |
41.1% | 460 | 47 | ||
Ring of Fire prev. season |
41.1% | 637 | 52 | ||
Sneaky Fields prev. season |
38.1% | 105 | 25 | ||
Open Business prev. season |
40.7% | 582 | 50 | ||
Kaboom Canyon prev. season |
40.3% | 534 | 49 | ||
Double Swoosh prev. season |
39.6% | 303 | 41 | ||
Pit Stop ![]() |
33.3% | 93 | 23 | ||
Triple Dribble prev. season |
36.9% | 203 | 35 | ||
Undermine prev. season |
38.4% | 492 | 48 | ||
Bridge Too Far ![]() |
38.4% | 482 | 48 | ||
Safe Zone prev. season |
38.6% | 885 | 57 | ||
Center Stage prev. season |
35.3% | 156 | 31 | ||
Hot Potato prev. season |
34.4% | 331 | 42 |
Direct duels in Knockout: how Najia does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 22.4% against Bolt in Gem Grab. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
66.4%
298 games
Brock
57.3%
2,677 games
Edgar
57.6%
1,905 games
Fang
61.2%
294 games
Gray
57.5%
590 games
Leon
57.1%
583 games
Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | twtwtwtw898989 | Mythic | 21 | 31.9% | 52.4% |
| 2 | 牛被冷死 | Gold | 23 | 28.6% | 34.8% |