Best map: Belle's Rock with 56.7% from 277 games.
Wins late — in Gem Grab 7.9 points better in long rounds than in short ones (49.0% against 41.1%, split at 102 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/04 to 08/18, 10 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.8 — punishes weak opponents: from Silver to Masters the win rate drops by 3.8 points (regression 51.6% to 47.8%). Higher up he gets outplayed.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock prev. season |
56.7% | 277 | 39 | ||
Hideout prev. season |
57.5% | 153 | 30 | ||
Shooting Star prev. season |
56.6% | 159 | 31 | ||
New Horizons prev. season |
53.8% | 212 | 35 | ||
Out in the Open prev. season |
51.4% | 216 | 36 | ||
Rustic Arcade prev. season |
62.5% | 40 | 10 | ||
Dry Season prev. season |
50.6% | 156 | 31 | ||
Safe Zone prev. season |
56.7% | 30 | 6 | ||
Flaring Phoenix prev. season |
48.0% | 223 | 36 | ||
Undermine prev. season |
60.0% | 15 | 0 | ||
Dueling Beetles prev. season |
60.0% | 10 | 0 | ||
Deathcap Trap prev. season |
50.0% | 16 | 0 | ||
Triple Dribble prev. season |
40.0% | 10 | 0 | ||
Parallel Plays prev. season |
41.2% | 17 | 0 | ||
Bridge Too Far prev. season |
35.0% | 20 | 0 | ||
Layer Cake prev. season |
40.4% | 99 | 24 |
Direct duels in Knockout: how Najia does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.5% against Bolt in Gem Grab. On average the worst case sits at 27.5%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
64.0%
358 games
Edgar
57.5%
2,151 games
Brock
56.7%
3,043 games
Fang
60.8%
332 games
Gray
57.5%
680 games
Bolt
60.7%
300 games
Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | twtwtwtw898989 | Mythic | 21 | 31.3% | 52.4% |
| 2 | 牛被冷死 | Diamond | 24 | 28.6% | 37.5% |