Wins early — in Heist 5.0 points better in short rounds than in long ones (35.7% against 40.7%, split at 87 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +3.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Brawl Ball: how Najia does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Najia counters nobody here — he wins and loses as strength would have it.
Nobody counters Najia here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
52.3%
266 games
Bull
53.7%
175 games
Rico
50.5%
319 games
Griff
49.5%
483 games
Ash
57.1%
70 games
Meg
52.1%
73 games
Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Tupcio🏒 | Legendary | 28 | 39.3% | 75.0% |
| 2 | ブロスタおじさん | Legendary | 20 | 36.9% | 75.0% |
| 3 | ウダオ | Legendary | 25 | 36.9% | 68.0% |
| 4 | Mr Stank | Mythic | 40 | 36.7% | 57.5% |
| 5 | رمضان مبارك | Legendary | 24 | 36.3% | 66.7% |