Wins late — in Gem Grab 7.9 points better in long rounds than in short ones (49.0% against 41.1%, split at 102 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.1 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Gem Grab: how Najia does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
53.5%
198 games
Edgar
50.0%
388 games
Bolt
52.9%
138 games
8-Bit
50.4%
115 games
Crow
49.4%
164 games
Mortis
46.9%
254 games
Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | twtwtwtw898989 | Mythic | 21 | 32.2% | 52.4% |
| 2 | 牛被冷死 | Gold | 23 | 28.8% | 34.8% |