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Najia

Mythic Ranked · Masters
52.8%Win rate across all maps
1,819Games
67Trust Score
28. of 105Rank by score
−2.4Skill bonus

Best map: Shooting Star with 59.2% from 426 games.

Wins late — in Gem Grab 6.4 points better in long rounds than in short ones (48.0% against 41.6%, split at 103 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 17.
Win rate 62.52.8 %
Popularity 61.0.68 %
Breadth 39.7% of maps
Counter safety 36.25.0 %
Star rate 17.15.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 11 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 54.4% from 114 appearances08/05 — 57.9% from 190 appearances08/06 — 55.1% from 198 appearances08/08 — 56.8% from 88 appearances08/09 — 44.1% from 102 appearances08/10 — 47.9% from 163 appearances08/11 — 52.3% from 218 appearances08/12 — 51.0% from 104 appearances08/13 — 55.4% from 83 appearances08/18 — 40.8% from 103 appearances08/25 — 51.6% from 62 appearances
54.4%08/04 51.6%08/25

Pick rate

08/04 — 0.3% from 114 appearances08/05 — 0.3% from 190 appearances08/06 — 0.4% from 198 appearances08/08 — 0.3% from 88 appearances08/09 — 0.4% from 102 appearances08/10 — 0.3% from 163 appearances08/11 — 0.4% from 218 appearances08/12 — 0.4% from 104 appearances08/13 — 0.5% from 83 appearances08/18 — 0.5% from 103 appearances08/25 — 0.7% from 62 appearances
0.3%08/04 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.4 — punishes weak opponents: from Silver to Masters the win rate drops by 2.4 points (regression 50.6% to 48.3%). Higher up he gets outplayed.

Silver — 54.7% from 3,683 gamesGold — 50.4% from 61,205 gamesDiamond — 49.2% from 78,116 gamesMythic — 49.2% from 470,702 gamesLegendary — 48.9% from 127,586 gamesMasters — 52.8% from 1,819 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 59.2%
426 46
Belle's Rock Knockout 55.2%
668 52
Out in the Open Knockout 52.4%
656 52
Hideout Bounty 52.8%
496 48
Dry Season Bounty 52.4%
521 49
Flaring Phoenix Knockout 51.3%
596 51
New Horizons Knockout 50.6%
549 50
Layer Cake Bountyprev. season 46.5%
8653 91
Deathcap Trap Gem Grabprev. season 47.1%
1762 67
Rustic Arcade Gem Grabprev. season 46.1%
4082 80
Safe Zone Heistprev. season 44.1%
2672 73
Triple Dribble Brawl Ballprev. season 44.6%
1011 59
Bridge Too Far Heistprev. season 42.2%
3333 77
Undermine Gem Grabprev. season 42.3%
1009 59
Dueling Beetles Hot Zoneprev. season 41.9%
1167 61
Parallel Plays Hot Zoneprev. season 37.6%
696 53

Who beats Najia and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Tupcio🏒 Legendary 28 39.3% 75.0%
2 ブロスタおじさん Legendary 20 36.9% 75.0%
3 ウダオ Legendary 25 36.9% 68.0%
4 Mr Stank Mythic 40 36.7% 57.5%
5 رمضان مبارك Legendary 24 36.3% 66.7%