Best map: Shooting Star with 54.0% from 5,741 games.
Wins late — in Gem Grab 6.4 points better in long rounds than in short ones (48.0% against 41.6%, split at 103 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 16 days. 11 earlier days are left out — below 114 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. 3 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Deathcap Trap +Mythicprev. season |
46.7% | 8278 | 90 | ||
Rustic Arcade ![]() |
46.6% | 1901 | 68 | ||
Crystal Arcade +Mythicprev. season |
45.2% | 6747 | 87 | ||
Hard Rock Mine ![]() |
42.9% | 595 | 51 | ||
Undermine ![]() |
41.1% | 516 | 49 | ||
Double Swoosh +Mythic |
40.5% | 420 | 46 | ||
Gem Fort ![]() |
40.0% | 412 | 45 |
Direct duels in Gem Grab: how Najia does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.9% against Bolt in Gem Grab. On average the worst case sits at 28.9%.
Najia counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.3%
484 games
8-Bit
51.4%
477 games
Surge
49.8%
612 games
Charlie
57.1%
91 games
Mina
51.4%
220 games
Doug
55.6%
90 games
Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Tupcio🏒 | Legendary | 26 | 40.1% | 80.8% |
| 2 | ブロスタおじさん | Legendary | 20 | 36.9% | 75.0% |
| 3 | ウダオ | Legendary | 25 | 36.8% | 68.0% |
| 4 | Mr Stank | Mythic | 40 | 36.7% | 57.5% |
| 5 | noskilljustluck | Legendary | 22 | 36.1% | 68.2% |