My roster

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Najia

Mythic Ranked · Gold Gem Grab
44.8%Win rate in Gem Grab
5,391Games
84Trust Score
79. of 105Rank in Gem Grab

Best map: Shooting Star with 54.4% from 6,665 games.

Wins early — in Heist 4.7 points better in short rounds than in long ones (35.7% against 40.5%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 7.
Win rate 25.44.8 %
Popularity 34.0.23 %
Breadth 63.20% of maps
Counter safety 15.26.2 %
Star rate 7.14.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 48.6% from 70 appearances08/20 — 46.7% from 885 appearances08/21 — 44.0% from 948 appearances08/22 — 45.4% from 742 appearances08/23 — 46.0% from 654 appearances08/24 — 44.9% from 1,117 appearances08/25 — 42.0% from 943 appearances08/26 — 49.0% from 102 appearances
48.6%08/05 49.0%08/26

Pick rate

08/05 — 0.2% from 70 appearances08/20 — 0.2% from 885 appearances08/21 — 0.2% from 948 appearances08/22 — 0.3% from 742 appearances08/23 — 0.2% from 654 appearances08/24 — 0.2% from 1,117 appearances08/25 — 0.2% from 943 appearances08/26 — 0.2% from 102 appearances
0.2%08/05 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.

Silver — 46.2% from 439 gamesGold — 44.8% from 5,570 gamesDiamond — 44.1% from 7,090 gamesMythic — 45.5% from 48,449 gamesLegendary — 44.3% from 10,391 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 47.6%
2405 72
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 46.6%
8302 90
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.2%
6773 87
Gem Fort Gem Grab 46.1%
700 53
Undermine Gem Grab 42.8%
739 54
Hard Rock Mine Gem Grab 42.1%
968 58
Double Swoosh Gem Grab 38.9%
579 50

Against whom

Direct duels in Gem Grab: how Najia does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.8% against Bolt in Gem Grab. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.5% 487 games Charlie 58.5% 94 games 8-Bit 50.9% 497 games Surge 50.2% 638 games Doug 55.9% 93 games Clancy 56.3% 87 games

Who plays him best soon

Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Tupcio🏒 Legendary 28 39.1% 75.0%
2 ブロスタおじさん Legendary 20 36.8% 75.0%
3 ウダオ Legendary 25 36.7% 68.0%
4 Mr Stank Mythic 40 36.6% 57.5%
5 رمضان مبارك Legendary 24 36.2% 66.7%