Best map: Shooting Star with 54.4% from 6,665 games.
Wins early — in Heist 4.7 points better in short rounds than in long ones (35.7% against 40.5%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +0.1 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
47.6% | 2405 | 72 | ||
Deathcap Trap +Diamond + Mythicprev. season |
46.6% | 8302 | 90 | ||
Crystal Arcade +Diamond + Mythicprev. season |
45.2% | 6773 | 87 | ||
Gem Fort ![]() |
46.1% | 700 | 53 | ||
Undermine ![]() |
42.8% | 739 | 54 | ||
Hard Rock Mine ![]() |
42.1% | 968 | 58 | ||
Double Swoosh ![]() |
38.9% | 579 | 50 |
Direct duels in Gem Grab: how Najia does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.8% against Bolt in Gem Grab. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.5%
487 games
Charlie
58.5%
94 games
8-Bit
50.9%
497 games
Surge
50.2%
638 games
Doug
55.9%
93 games
Clancy
56.3%
87 games
Players with a profile and at least 20 games on Najia, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Tupcio🏒 | Legendary | 28 | 39.1% | 75.0% |
| 2 | ブロスタおじさん | Legendary | 20 | 36.8% | 75.0% |
| 3 | ウダオ | Legendary | 25 | 36.7% | 68.0% |
| 4 | Mr Stank | Mythic | 40 | 36.6% | 57.5% |
| 5 | رمضان مبارك | Legendary | 24 | 36.2% | 66.7% |