Wins early — in Heist 4.3 points better in short rounds than in long ones (49.9% against 45.6%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Only Parallel Plays. 08/11 to 08/18, 8 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/18.
Direct duels in Hot Zone: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
Nani counters nobody here — he wins and loses as strength would have it.
Nobody counters Nani here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Tick
55.1%
69 games
Bo
45.2%
93 games
Trunk
43.3%
90 games
Kaze
41.8%
79 games
Emz
41.2%
114 games
Griff
36.7%
79 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list