My roster

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Nani

Marksman Epic All games Safe Zone Heist
Win rate on Safe Zone

There are barely any games for this brawler on Safe Zone — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 33.Counter safetyStar rate
Win rate 74.53.7 %
Popularity 49.0.46 %
Breadth 33.16% of maps
Counter safety 65.34.6 %
Star rate 77.24.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Against whom

Direct duels in Heist: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 59.1% 1,314 games Edgar 53.6% 1,714 games Mico 54.3% 851 games 8-Bit 51.9% 1,249 games Chuck 52.5% 735 games Colt 48.2% 2,380 games

Who plays him best

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 神こむぎまる畑 Mythic 21 34.4% 66.7%
2 Josias Legendary 20 33.8% 65.0%
3 界王神 Diamond 22 30.4% 45.5%
4 ぼくちん強い Diamond 25 30.4% 44.0%
5 シン Diamond 20 27.4% 30.0%