Best map: Shooting Star with 54.3% from 2,894 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 287 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
54.3% | 2894 | 74 | ||
Hideout ![]() |
52.2% | 2054 | 69 | ||
Bridge Too Far ![]() |
49.8% | 1748 | 67 | ||
New Horizons ![]() |
49.4% | 1246 | 62 | ||
Out in the Open ![]() |
48.7% | 1407 | 64 | ||
Flaring Phoenix ![]() |
46.3% | 663 | 52 | ||
Dry Season ![]() |
45.4% | 1064 | 59 | ||
Layer Cake prev. season |
44.8% | 977 | 58 | ||
Kaboom Canyon ![]() |
45.1% | 466 | 47 | ||
Pit Stop ![]() |
42.3% | 149 | 30 | ||
Safe Zone ![]() |
42.2% | 479 | 48 | ||
Rustic Arcade ![]() |
42.0% | 543 | 49 | ||
Belle's Rock ![]() |
41.7% | 508 | 48 | ||
Crystal Arcade prev. season |
41.3% | 441 | 46 | ||
Safe(r) Zone ![]() |
40.5% | 432 | 46 | ||
Pinball Dreams prev. season |
38.2% | 251 | 38 | ||
Undermine prev. season |
38.9% | 427 | 46 | ||
Deathcap Trap prev. season |
38.2% | 411 | 45 | ||
Spiraling Out ![]() |
26.8% | 56 | 15 | ||
Hard Rock Mine prev. season |
37.9% | 393 | 45 | ||
Ring of Fire prev. season |
37.8% | 466 | 47 | ||
Hot Potato prev. season |
37.8% | 622 | 51 | ||
Double Swoosh prev. season |
35.1% | 399 | 45 | ||
Sneaky Fields prev. season |
31.7% | 180 | 33 | ||
Parallel Plays prev. season |
33.5% | 266 | 39 | ||
Gem Fort prev. season |
34.1% | 375 | 44 | ||
Triple Dribble prev. season |
29.1% | 182 | 33 | ||
Open Business prev. season |
31.2% | 266 | 39 | ||
Center Stage prev. season |
25.5% | 239 | 37 | ||
Dueling Beetles prev. season |
21.5% | 195 | 34 |
Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Nori in Gem Grab. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
65.4%
243 games
Edgar
57.6%
1,057 games
Tick
60.5%
344 games
Brock
55.4%
1,725 games
Bolt
60.2%
176 games
Angelo
58.1%
186 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list