Best map: Hideout with 58.7% from 1,445 games.
Goldchange
08/04 to 08/21, 5 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
58.7% | 1445 | 64 | ||
Shooting Star ![]() |
58.1% | 1905 | 68 | ||
Bridge Too Far ![]() |
55.6% | 1135 | 60 | ||
New Horizons ![]() |
54.9% | 1170 | 61 | ||
Out in the Open ![]() |
53.0% | 1231 | 62 | ||
Dry Season ![]() |
52.1% | 1019 | 59 | ||
Flaring Phoenix ![]() |
51.0% | 726 | 54 | ||
Belle's Rock ![]() |
50.8% | 539 | 49 | ||
Kaboom Canyon ![]() |
51.1% | 405 | 45 | ||
Rustic Arcade ![]() |
50.0% | 566 | 50 | ||
Pit Stop ![]() |
50.4% | 240 | 37 | ||
Layer Cake ![]() |
49.1% | 324 | 42 | ||
Safe Zone ![]() |
48.4% | 442 | 46 | ||
Crystal Arcade prev. season |
70.6% | 17 | 0 | ||
Safe(r) Zone ![]() |
47.9% | 426 | 46 | ||
Double Swoosh ![]() |
49.5% | 103 | 25 | ||
Pinball Dreams ![]() |
49.4% | 87 | 22 | ||
Undermine ![]() |
45.9% | 133 | 28 | ||
Gem Fort ![]() |
45.0% | 131 | 28 | ||
Deathcap Trap prev. season |
44.4% | 36 | 9 | ||
Center Stage ![]() |
43.9% | 57 | 16 | ||
Parallel Plays ![]() |
42.6% | 68 | 18 | ||
Ring of Fire ![]() |
42.8% | 152 | 30 | ||
Open Business ![]() |
41.4% | 70 | 19 | ||
Spiraling Out ![]() |
37.8% | 74 | 20 | ||
Dueling Beetles ![]() |
34.5% | 55 | 15 | ||
Triple Dribble ![]() |
34.3% | 67 | 18 | ||
Sneaky Fields ![]() |
32.8% | 58 | 16 | ||
Hot Potato ![]() |
37.8% | 193 | 34 | ||
Hard Rock Mine ![]() |
35.0% | 143 | 29 |
Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.9% against Nori in Gem Grab. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
65.8%
231 games
Edgar
57.7%
1,018 games
Tick
61.0%
333 games
Brock
55.5%
1,681 games
Bolt
59.6%
171 games
Angelo
58.3%
180 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list