Best map: Shooting Star with 52.4% from 38,042 games.
Legendarychange
08/03 to 08/19, 17 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star prev. season |
52.4% | 38042 | 100 | ||
Hideout prev. season |
50.1% | 27917 | 100 | ||
Out in the Open prev. season |
48.9% | 16909 | 100 | ||
Bridge Too Far prev. season |
47.0% | 22749 | 100 | ||
New Horizons prev. season |
47.2% | 11403 | 95 | ||
Dry Season prev. season |
46.1% | 8032 | 90 | ||
Layer Cake prev. season |
46.1% | 581 | 50 | ||
Flaring Phoenix prev. season |
44.2% | 3536 | 77 | ||
Rustic Arcade prev. season |
43.4% | 5415 | 84 | ||
Triple Dribble prev. season |
46.7% | 15 | 0 | ||
Kaboom Canyon prev. season |
43.1% | 5244 | 83 | ||
Belle's Rock prev. season |
43.3% | 3361 | 77 | ||
Double Swoosh prev. season |
44.7% | 85 | 22 | ||
Safe Zone prev. season |
42.2% | 3816 | 79 | ||
Dueling Beetles prev. season |
36.4% | 33 | 7 | ||
Pinball Dreams prev. season |
38.9% | 90 | 23 | ||
Deathcap Trap prev. season |
40.7% | 285 | 40 | ||
Hard Rock Mine prev. season |
38.6% | 114 | 26 | ||
Center Stage prev. season |
37.2% | 86 | 22 | ||
Crystal Arcade prev. season |
40.1% | 302 | 41 | ||
Ring of Fire prev. season |
39.9% | 574 | 50 | ||
Undermine prev. season |
37.9% | 190 | 34 | ||
Sneaky Fields prev. season |
24.3% | 37 | 9 | ||
Parallel Plays prev. season |
28.4% | 74 | 20 | ||
Gem Fort prev. season |
31.1% | 106 | 25 | ||
Open Business prev. season |
24.3% | 70 | 19 | ||
Hot Potato prev. season |
33.9% | 336 | 42 |
Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Nori in Gem Grab. On average the worst case sits at 27.3%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
65.4%
243 games
Edgar
57.6%
1,057 games
Tick
60.5%
344 games
Brock
55.4%
1,725 games
Bolt
60.2%
176 games
Angelo
58.1%
186 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list