There are barely any games for this brawler on Beach Ball — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Frank
46.1%
193 games
Surge
43.1%
167 games
Bibi
41.3%
240 games
Starr Nova
38.5%
91 games
Dynamike
36.2%
69 games
Fang
34.9%
63 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.9% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.8% | 65.2% |
| 3 | 死神s | Legendary | 20 | 35.0% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 23 | 34.9% | 60.9% |
| 5 | あいにゃ | Legendary | 32 | 33.6% | 50.0% |