Best map: Shooting Star with 54.5% from 3,223 games.
Wins early — in Heist 4.3 points better in short rounds than in long ones (49.9% against 45.6%, split at 83 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/22, 15 days. 12 earlier days are left out — below 271 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
54.5% | 3223 | 76 | ||
Hideout ![]() |
51.6% | 2339 | 71 | ||
Bridge Too Far ![]() |
50.6% | 1981 | 69 | ||
New Horizons ![]() |
49.9% | 1438 | 64 | ||
Out in the Open ![]() |
48.8% | 1558 | 65 | ||
Flaring Phoenix ![]() |
47.5% | 764 | 54 | ||
Dry Season ![]() |
46.3% | 1213 | 61 | ||
Kaboom Canyon ![]() |
45.2% | 547 | 49 | ||
Layer Cake prev. season |
44.6% | 1010 | 59 | ||
Safe Zone ![]() |
42.4% | 547 | 49 | ||
Belle's Rock ![]() |
42.2% | 576 | 50 | ||
Rustic Arcade ![]() |
41.7% | 628 | 52 | ||
Safe(r) Zone ![]() |
41.4% | 510 | 48 | ||
Crystal Arcade prev. season |
41.3% | 441 | 46 | ||
Pit Stop ![]() |
40.2% | 179 | 33 | ||
Pinball Dreams prev. season |
37.9% | 256 | 38 | ||
Hard Rock Mine prev. season |
38.4% | 404 | 45 | ||
Deathcap Trap prev. season |
38.2% | 411 | 45 | ||
Undermine prev. season |
38.2% | 442 | 46 | ||
Ring of Fire prev. season |
38.0% | 487 | 48 | ||
Spiraling Out ![]() |
27.0% | 63 | 17 | ||
Hot Potato prev. season |
37.9% | 646 | 52 | ||
Double Swoosh prev. season |
35.3% | 414 | 45 | ||
Sneaky Fields prev. season |
31.9% | 185 | 33 | ||
Parallel Plays prev. season |
33.0% | 270 | 39 | ||
Gem Fort prev. season |
34.1% | 390 | 44 | ||
Open Business prev. season |
31.1% | 273 | 39 | ||
Triple Dribble prev. season |
28.3% | 187 | 33 | ||
Center Stage prev. season |
25.1% | 243 | 37 | ||
Dueling Beetles prev. season |
21.0% | 200 | 34 |
Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.4% against Starr Nova in Gem Grab. On average the worst case sits at 28.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.5%
521 games
Brock
58.8%
2,615 games
Tick
60.9%
596 games
Piper
56.4%
2,421 games
Mortis
55.5%
1,213 games
8-Bit
55.8%
561 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list