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← Overview

Nani

Marksman Epic Ranked · Diamond
48.2%Win rate across all maps
16,856Games
100Trust Score
80. of 105Rank by score

Best map: Shooting Star with 54.5% from 3,223 games.

Wins early — in Heist 4.3 points better in short rounds than in long ones (49.9% against 45.6%, split at 83 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/22, 15 days. 12 earlier days are left out — below 271 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 48.0% from 1,027 appearances08/05 — 50.0% from 3,126 appearances08/06 — 48.2% from 2,923 appearances08/11 — 45.9% from 678 appearances08/12 — 47.8% from 1,677 appearances08/13 — 46.1% from 2,308 appearances08/14 — 47.1% from 2,686 appearances08/15 — 46.9% from 2,665 appearances08/16 — 46.3% from 2,966 appearances08/17 — 46.8% from 3,063 appearances08/18 — 46.6% from 3,015 appearances08/19 — 45.9% from 717 appearances08/20 — 47.8% from 6,473 appearances08/21 — 48.2% from 9,773 appearances08/22 — 51.3% from 610 appearances
48.0%08/04 51.3%08/22

Pick rate

08/04 — 0.6% from 1,027 appearances08/05 — 0.6% from 3,126 appearances08/06 — 0.6% from 2,923 appearances08/11 — 0.7% from 678 appearances08/12 — 0.7% from 1,677 appearances08/13 — 0.6% from 2,308 appearances08/14 — 0.7% from 2,686 appearances08/15 — 0.6% from 2,665 appearances08/16 — 0.6% from 2,966 appearances08/17 — 0.6% from 3,063 appearances08/18 — 0.6% from 3,015 appearances08/19 — 0.6% from 717 appearances08/20 — 0.6% from 6,473 appearances08/21 — 0.5% from 9,773 appearances08/22 — 0.5% from 610 appearances
0.6%08/04 0.5%08/22

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.1% from 1,304 gamesGold — 52.0% from 17,027 gamesDiamond — 47.6% from 44,565 gamesMythic — 47.9% from 414,671 gamesLegendary — 48.4% from 149,619 gamesMasters — 47.3% from 2,705 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Shooting Star Bounty 54.5%
3223 76
Hideout Bounty 51.6%
2339 71
Bridge Too Far Heist 50.6%
1981 69
New Horizons Knockout 49.9%
1438 64
Out in the Open Knockout 48.8%
1558 65
Flaring Phoenix Knockout 47.5%
764 54
Dry Season Bounty 46.3%
1213 61
Kaboom Canyon Heist 45.2%
547 49
Layer Cake Bountyprev. season 44.6%
1010 59
Safe Zone Heist 42.4%
547 49
Belle's Rock Knockout 42.2%
576 50
Rustic Arcade Gem Grab 41.7%
628 52
Safe(r) Zone Heist 41.4%
510 48
Crystal Arcade Gem Grabprev. season 41.3%
441 46
Pit Stop Heist 40.2%
179 33
Pinball Dreams Brawl Ballprev. season 37.9%
256 38
Hard Rock Mine Gem Grabprev. season 38.4%
404 45
Deathcap Trap Gem Grabprev. season 38.2%
411 45
Undermine Gem Grabprev. season 38.2%
442 46
Ring of Fire Hot Zoneprev. season 38.0%
487 48
Spiraling Out Brawl Ball 27.0%
63 17
Hot Potato Heistprev. season 37.9%
646 52
Double Swoosh Gem Grabprev. season 35.3%
414 45
Sneaky Fields Brawl Ballprev. season 31.9%
185 33
Parallel Plays Hot Zoneprev. season 33.0%
270 39
Gem Fort Gem Grabprev. season 34.1%
390 44
Open Business Hot Zoneprev. season 31.1%
273 39
Triple Dribble Brawl Ballprev. season 28.3%
187 33
Center Stage Brawl Ballprev. season 25.1%
243 37
Dueling Beetles Hot Zoneprev. season 21.0%
200 34

Against whom

Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 30.4% against Starr Nova in Gem Grab. On average the worst case sits at 28.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.5% 521 games Brock 58.8% 2,615 games Tick 60.9% 596 games Piper 56.4% 2,421 games Mortis 55.5% 1,213 games 8-Bit 55.8% 561 games

Who plays him best

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ぼくちん強い Diamond 24 29.1% 41.7%
2 브롤러님 Diamond 26 25.9% 26.9%