My roster

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Nani

Marksman Epic Ranked · Pro Dry Season Bounty
46.1%Win rate on Dry Season
8,208Games here
3.5%Pick rate
90Trust Score
67. of 105Rank on this map
−4.1Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 34.48.3 %
Popularity 81.2.09 %
Breadth 0.0% of maps
Counter safety 60.35.0 %
Star rate 86.28.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.1 points (regression 49.3% to 45.2%). Higher up he gets outplayed.

Gold — 50.5% from 3,200 gamesDiamond — 48.0% from 5,082 gamesMythic — 46.3% from 33,145 gamesLegendary — 46.2% from 8,158 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.3% 1,393 games Brock 57.9% 7,341 games Tick 59.2% 1,780 games Piper 55.5% 6,725 games Mr. P 63.1% 252 games Grom 57.8% 725 games

Who plays him best

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Josias Legendary 23 36.0% 65.2%
2 死神s Legendary 20 35.2% 65.0%
3 神こむぎまる畑 Mythic 23 35.1% 60.9%
4 あいにゃ Legendary 29 33.0% 48.3%
5 L1|𝐁𝐎𝐍𝐔𝐒❦ Legendary 36 31.7% 41.7%