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Nani

Marksman Epic Ranked · Legendary Flaring Phoenix Knockout
44.5%Win rate on Flaring Phoenix
3,621Games here
1.7%Pick rate
78Trust Score
83. of 105Rank on this map
−5.9Skill bonus

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 27.47.1 %
Popularity 34.0.39 %
Breadth 0.0% of maps
Counter safety 59.36.9 %
Star rate 70.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/18, 14 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 50.0% from 100 appearances08/05 — 44.8% from 310 appearances08/06 — 63.3% from 139 appearances08/08 — 40.4% from 89 appearances08/09 — 40.2% from 107 appearances08/10 — 42.4% from 295 appearances08/11 — 42.4% from 629 appearances08/12 — 41.1% from 509 appearances08/13 — 42.9% from 345 appearances08/14 — 44.3% from 230 appearances08/15 — 44.8% from 212 appearances08/16 — 51.0% from 157 appearances08/17 — 50.3% from 163 appearances08/18 — 42.4% from 132 appearances
50.0%08/04 42.4%08/18

Pick rate

08/04 — 0.3% from 100 appearances08/05 — 0.5% from 310 appearances08/06 — 0.4% from 139 appearances08/08 — 0.5% from 89 appearances08/09 — 0.5% from 107 appearances08/10 — 0.5% from 295 appearances08/11 — 0.6% from 629 appearances08/12 — 0.6% from 509 appearances08/13 — 0.8% from 345 appearances08/14 — 0.7% from 230 appearances08/15 — 0.8% from 212 appearances08/16 — 0.6% from 157 appearances08/17 — 0.7% from 163 appearances08/18 — 0.6% from 132 appearances
0.3%08/04 0.6%08/18

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 5.9 points (regression 49.3% to 43.4%). Higher up he gets outplayed.

Gold — 50.0% from 2,827 gamesDiamond — 47.3% from 3,546 gamesMythic — 45.0% from 18,594 gamesLegendary — 44.5% from 3,621 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Pearl 58.6% 1,184 games Bolt 59.4% 557 games Brock 54.9% 6,174 games Edgar 54.9% 3,851 games Tick 55.4% 1,322 games Sprout 57.6% 425 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.1% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%