For Knockout, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier on Out in the Open — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.3 — punishes weak opponents: from Gold to Masters the win rate drops by 2.3 points (regression 50.1% to 47.8%). Higher up he gets outplayed.
Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Out in the Open. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Pearl
58.4%
795 games
Tick
57.5%
931 games
Bolt
60.3%
423 games
Edgar
55.0%
2,722 games
Brock
54.4%
4,436 games
Angelo
53.1%
688 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list