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Nani

Marksman Epic Ranked · Diamond Shooting Star Bounty
54.4%Win rate on Shooting Star
3,031Games here
2.4%Pick rate
75Trust Score
8. of 105Rank on this map
−5.5Skill bonus

History

Only Shooting Star. 08/04 to 08/21, 14 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 57.1% from 168 appearances08/05 — 64.3% from 400 appearances08/06 — 63.9% from 357 appearances08/11 — 53.1% from 128 appearances08/12 — 55.3% from 253 appearances08/13 — 51.8% from 332 appearances08/14 — 57.4% from 385 appearances08/15 — 55.9% from 399 appearances08/16 — 53.7% from 389 appearances08/17 — 54.4% from 412 appearances08/18 — 53.7% from 402 appearances08/19 — 45.0% from 111 appearances08/20 — 53.9% from 1,359 appearances08/21 — 54.9% from 1,670 appearances
57.1%08/04 54.9%08/21

Pick rate

08/04 — 2.7% from 168 appearances08/05 — 1.9% from 400 appearances08/06 — 1.8% from 357 appearances08/11 — 3.3% from 128 appearances08/12 — 2.6% from 253 appearances08/13 — 2.4% from 332 appearances08/14 — 2.5% from 385 appearances08/15 — 2.5% from 399 appearances08/16 — 2.2% from 389 appearances08/17 — 2.1% from 412 appearances08/18 — 2.2% from 402 appearances08/19 — 2.3% from 111 appearances08/20 — 3.3% from 1,359 appearances08/21 — 2.6% from 1,670 appearances
2.7%08/04 2.6%08/21

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.5 — punishes weak opponents: from Gold to Masters the win rate drops by 5.5 points (regression 56.3% to 50.8%). Higher up he gets outplayed.

Gold — 57.8% from 2,261 gamesDiamond — 55.4% from 6,892 gamesMythic — 53.3% from 78,290 gamesLegendary — 52.4% from 38,088 gamesMasters — 50.7% from 905 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.2% 477 games Brock 58.6% 2,411 games Tick 61.4% 562 games Piper 56.1% 2,245 games Mortis 54.9% 1,094 games 8-Bit 56.5% 506 games

Who plays him best

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ぼくちん強い Diamond 23 29.5% 43.5%
2 브롤러님 Diamond 26 26.1% 26.9%