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Nani

Marksman Epic Ranked · Diamond Bounty
52.1%Win rate in Bounty
17,618Games
100Trust Score
20. of 105Rank in Bounty
−5.2Skill bonus

Best map: Shooting Star with 54.4% from 7,839 games.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 75.52.1 %
Popularity 76.1.52 %
Breadth 24.7% of maps
Counter safety 66.35.7 %
Star rate 82.27.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 154 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 54.0% from 385 appearances08/05 — 56.6% from 1,078 appearances08/06 — 55.4% from 950 appearances08/11 — 47.2% from 290 appearances08/12 — 50.7% from 633 appearances08/13 — 49.4% from 880 appearances08/14 — 52.6% from 966 appearances08/15 — 53.2% from 962 appearances08/16 — 49.3% from 1,050 appearances08/17 — 51.1% from 1,142 appearances08/18 — 51.0% from 1,022 appearances08/19 — 44.7% from 262 appearances08/20 — 51.6% from 3,000 appearances08/21 — 52.3% from 4,456 appearances08/22 — 52.8% from 3,037 appearances08/23 — 52.7% from 2,260 appearances08/24 — 52.0% from 2,765 appearances08/25 — 50.6% from 1,989 appearances
54.0%08/04 50.6%08/25

Pick rate

08/04 — 1.5% from 385 appearances08/05 — 1.3% from 1,078 appearances08/06 — 1.2% from 950 appearances08/11 — 2.0% from 290 appearances08/12 — 1.7% from 633 appearances08/13 — 1.6% from 880 appearances08/14 — 1.6% from 966 appearances08/15 — 1.5% from 962 appearances08/16 — 1.5% from 1,050 appearances08/17 — 1.5% from 1,142 appearances08/18 — 1.4% from 1,022 appearances08/19 — 1.4% from 262 appearances08/20 — 1.7% from 3,000 appearances08/21 — 1.5% from 4,456 appearances08/22 — 1.5% from 3,037 appearances08/23 — 1.5% from 2,260 appearances08/24 — 1.5% from 2,765 appearances08/25 — 1.4% from 1,989 appearances
1.5%08/04 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.2 — punishes weak opponents: from Silver to Masters the win rate drops by 5.2 points (regression 54.5% to 49.3%). Higher up he gets outplayed.

Silver — 57.6% from 1,097 gamesGold — 54.4% from 17,042 gamesDiamond — 52.0% from 27,554 gamesMythic — 51.1% from 190,687 gamesLegendary — 50.8% from 78,192 gamesMasters — 48.2% from 1,482 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Shooting Star Bounty 54.4%
7839 89
Hideout Bounty 52.5%
5834 85
Dry Season Bounty 47.9%
3197 76
Layer Cake Bounty 42.9%
748 54

Against whom

Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 26.7% against Starr Nova in Brawl Ball. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.1% 1,599 games Brock 58.0% 8,465 games Tick 58.0% 2,091 games Piper 55.4% 7,803 games Mortis 54.9% 3,809 games Grom 57.4% 822 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.8% 75.0%
2 Josias Legendary 23 35.6% 65.2%
3 死神s Legendary 20 34.9% 65.0%
4 神こむぎまる畑 Mythic 23 34.7% 60.9%
5 あいにゃ Legendary 32 33.4% 50.0%