My roster

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EN

Nani

Marksman Epic All games Bounty
54.9%Win rate in Bounty
75,034Games
100Trust Score
8. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 67.2% from 7,680 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 35.Counter safetyStar rate
Win rate 92.54.9 %
Popularity 77.1.23 %
Breadth 35.19% of maps
Counter safety 66.35.8 %
Star rate 88.28.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 18 days. 11 earlier days are left out — below 272 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 57.1% from 3,561 appearances08/06 — 60.5% from 3,874 appearances08/07 — 50.1% from 679 appearances08/08 — 51.7% from 818 appearances08/09 — 54.1% from 591 appearances08/11 — 55.0% from 2,446 appearances08/12 — 56.3% from 3,988 appearances08/13 — 53.4% from 10,232 appearances08/14 — 53.7% from 8,557 appearances08/15 — 55.3% from 8,195 appearances08/16 — 55.1% from 8,634 appearances08/17 — 54.0% from 5,780 appearances08/18 — 53.9% from 5,421 appearances08/19 — 53.4% from 4,641 appearances08/20 — 55.4% from 5,473 appearances08/22 — 61.6% from 365 appearances08/24 — 56.7% from 686 appearances08/25 — 55.9% from 315 appearances
57.1%08/05 55.9%08/25

Pick rate

08/05 — 2.9% from 3,561 appearances08/06 — 1.7% from 3,874 appearances08/07 — 1.3% from 679 appearances08/08 — 1.1% from 818 appearances08/09 — 1.4% from 591 appearances08/11 — 2.1% from 2,446 appearances08/12 — 2.0% from 3,988 appearances08/13 — 1.1% from 10,232 appearances08/14 — 1.2% from 8,557 appearances08/15 — 1.4% from 8,195 appearances08/16 — 1.2% from 8,634 appearances08/17 — 0.9% from 5,780 appearances08/18 — 0.8% from 5,421 appearances08/19 — 1.1% from 4,641 appearances08/20 — 1.6% from 5,473 appearances08/22 — 0.9% from 365 appearances08/24 — 0.8% from 686 appearances08/25 — 1.9% from 315 appearances
2.9%08/05 1.9%08/25

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 166 maps.

MapWin rateGamesTrust
Shooting Star Bounty 56.9%
30022 100
Tasty Berry Bounty 56.0%
5563 84
Hideout Bounty 55.8%
6790 87
Crystal Clearing Bounty 55.5%
9654 92
Supercut Bounty 55.7%
6441 86
Wall Hugging Bounty 54.8%
5061 83
Choral Chambers Bounty 54.7%
1520 65
Watermelons Bounty 50.3%
600 51
Deathcap Trap Bounty 50.7%
477 47
Dry Season Bounty 47.6%
5991 85
Layer Cake Bounty 43.0%
2913 75

Against whom

Direct duels in Bounty: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 25.2% against Starr Nova in Brawl Ball. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 67.3% 1,565 games Brock 58.2% 8,328 games Tick 58.0% 2,051 games Piper 55.4% 7,675 games Mr. P 62.1% 293 games Mortis 54.9% 3,749 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 37.0% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.1% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%