My roster

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EN

Nani

Marksman Epic Ranked · Diamond
48.2%Win rate across all maps
43,191Games
100Trust Score
79. of 105Rank by score

Best map: Shooting Star with 54.3% from 7,800 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 16.Star rate
Win rate 24.48.2 %
Popularity 47.0.54 %
Breadth 24.7% of maps
Counter safety 16.25.8 %
Star rate 68.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 48.0% from 1,027 appearances08/05 — 50.0% from 3,126 appearances08/06 — 48.2% from 2,923 appearances08/11 — 45.9% from 678 appearances08/12 — 47.8% from 1,677 appearances08/13 — 46.1% from 2,308 appearances08/14 — 47.1% from 2,686 appearances08/15 — 46.9% from 2,665 appearances08/16 — 46.3% from 2,966 appearances08/17 — 46.8% from 3,063 appearances08/18 — 46.6% from 3,015 appearances08/19 — 45.9% from 717 appearances08/20 — 47.6% from 6,820 appearances08/21 — 48.3% from 10,872 appearances08/22 — 48.7% from 7,751 appearances08/23 — 48.1% from 5,750 appearances08/24 — 48.4% from 6,951 appearances08/25 — 47.6% from 4,920 appearances
48.0%08/04 47.6%08/25

Pick rate

08/04 — 0.6% from 1,027 appearances08/05 — 0.6% from 3,126 appearances08/06 — 0.6% from 2,923 appearances08/11 — 0.7% from 678 appearances08/12 — 0.7% from 1,677 appearances08/13 — 0.6% from 2,308 appearances08/14 — 0.7% from 2,686 appearances08/15 — 0.6% from 2,665 appearances08/16 — 0.6% from 2,966 appearances08/17 — 0.6% from 3,063 appearances08/18 — 0.6% from 3,015 appearances08/19 — 0.6% from 717 appearances08/20 — 0.6% from 6,820 appearances08/21 — 0.5% from 10,872 appearances08/22 — 0.6% from 7,751 appearances08/23 — 0.6% from 5,750 appearances08/24 — 0.5% from 6,951 appearances08/25 — 0.5% from 4,920 appearances
0.6%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 48.5% from 783 gamesSilver — 52.3% from 3,949 gamesGold — 49.9% from 48,371 gamesDiamond — 47.8% from 70,900 gamesMythic — 47.8% from 437,764 gamesLegendary — 48.4% from 156,389 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.3%
7800 89
Hideout Bounty 52.5%
5777 85
Bridge Too Far Heist 50.1%
4612 81
Out in the Open Knockout 49.2%
4167 80
New Horizons Knockout 49.2%
3558 78
Dry Season Bounty 48.0%
3168 76
Flaring Phoenix Knockout 47.1%
2067 69
Kaboom Canyon Heist 46.4%
1387 63
Belle's Rock Knockout 45.1%
1594 65
Rustic Arcade Gem Grab 43.1%
1763 67
Layer Cake Bounty 42.8%
741 54
Safe Zone Heist 41.7%
1439 64
Gem Fort Gem Grab 40.7%
312 41
Safe(r) Zone Heist 39.9%
1392 63
Pit Stop Heist+Mythic + Gold 39.5%
1411 64
Hot Potato Heist 39.3%
489 48
Crystal Arcade Gem Grab+Mythicprev. season 38.3%
3475 77
Undermine Gem Grabprev. season 37.9%
646 52
Ring of Fire Hot Zoneprev. season 37.7%
708 53
Deathcap Trap Gem Grab+Mythicprev. season 37.3%
3472 77
Hard Rock Mine Gem Grab 36.1%
335 42
Double Swoosh Gem Grabprev. season 36.0%
589 51
Spiraling Out Brawl Ball+Mythic + Gold 34.0%
491 48
Pinball Dreams Brawl Ball+Mythicprev. season 34.7%
1480 64
Sneaky Fields Brawl Ball+Mythicprev. season 33.1%
1015 59
Parallel Plays Hot Zone+Mythicprev. season 32.4%
1397 64
Open Business Hot Zone+Mythicprev. season 30.3%
1559 65
Triple Dribble Brawl Ball+Mythicprev. season 29.3%
931 57
Center Stage Brawl Ball+Mythicprev. season 29.7%
1283 62
Dueling Beetles Hot Zone+Mythicprev. season 27.4%
868 56

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.0% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%