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Nani

Marksman Epic Ranked · Legendary
47.6%Win rate across all maps
7,653Games
89Trust Score
95. of 105Rank by score

Best map: Shooting Star with 52.2% from 2,134 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 5.47.6 %
Popularity 59.0.61 %
Breadth 0.0% of maps
Counter safety 38.25.6 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/03 — 49.1% from 1,316 appearances08/04 — 48.5% from 6,522 appearances08/05 — 48.5% from 16,464 appearances08/06 — 47.8% from 7,695 appearances08/07 — 47.9% from 3,528 appearances08/08 — 47.4% from 4,292 appearances08/09 — 48.3% from 5,030 appearances08/10 — 47.6% from 14,081 appearances08/11 — 48.3% from 26,066 appearances08/12 — 48.6% from 19,167 appearances08/13 — 49.4% from 10,983 appearances08/14 — 48.8% from 7,840 appearances08/15 — 47.9% from 6,143 appearances08/16 — 48.8% from 6,470 appearances08/17 — 49.1% from 5,388 appearances08/18 — 49.1% from 5,578 appearances08/19 — 49.0% from 1,885 appearances08/21 — 49.6% from 587 appearances08/22 — 47.8% from 919 appearances08/23 — 47.2% from 1,284 appearances08/24 — 46.8% from 2,319 appearances08/25 — 48.3% from 2,303 appearances
49.1%08/03 48.3%08/25

Pick rate

08/03 — 0.8% from 1,316 appearances08/04 — 0.9% from 6,522 appearances08/05 — 1.0% from 16,464 appearances08/06 — 0.9% from 7,695 appearances08/07 — 0.8% from 3,528 appearances08/08 — 0.9% from 4,292 appearances08/09 — 0.9% from 5,030 appearances08/10 — 0.9% from 14,081 appearances08/11 — 0.9% from 26,066 appearances08/12 — 0.9% from 19,167 appearances08/13 — 0.9% from 10,983 appearances08/14 — 0.9% from 7,840 appearances08/15 — 0.9% from 6,143 appearances08/16 — 0.9% from 6,470 appearances08/17 — 0.9% from 5,388 appearances08/18 — 0.9% from 5,578 appearances08/19 — 0.9% from 1,885 appearances08/21 — 0.6% from 587 appearances08/22 — 0.6% from 919 appearances08/23 — 0.6% from 1,284 appearances08/24 — 0.7% from 2,319 appearances08/25 — 0.6% from 2,303 appearances
0.8%08/03 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.1% from 820 gamesSilver — 52.6% from 4,099 gamesGold — 49.7% from 50,018 gamesDiamond — 47.8% from 71,781 gamesMythic — 47.8% from 438,671 gamesLegendary — 48.4% from 156,686 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 52.2%
2134 70
Dry Season Bountyprev. season 46.1%
8237 90
Out in the Open Knockout 47.6%
1106 60
Hideout Bounty 47.0%
1584 65
Flaring Phoenix Knockoutprev. season 44.5%
3629 78
Layer Cake Bountyprev. season 45.8%
592 51
New Horizons Knockout 45.6%
417 45
Bridge Too Far Heist 44.4%
1303 62
Rustic Arcade Gem Grabprev. season 43.5%
5620 84
Kaboom Canyon Heistprev. season 42.9%
5479 84
Belle's Rock Knockoutprev. season 43.0%
3466 77
Safe Zone Heistprev. season 42.1%
3903 79
Safe(r) Zone Heist 40.5%
790 55
Ring of Fire Hot Zoneprev. season 39.8%
585 51
Hard Rock Mine Gem Grabprev. season 39.0%
2104 70
Gem Fort Gem Grabprev. season 38.6%
1723 67
Undermine Gem Grabprev. season 38.2%
2510 72
Crystal Arcade Gem Grabprev. season 38.0%
3336 77
Deathcap Trap Gem Grabprev. season 37.5%
3346 77
Double Swoosh Gem Grabprev. season 35.7%
1656 66
Hot Potato Heistprev. season 35.1%
4076 80
Pinball Dreams Brawl Ballprev. season 34.5%
1199 61
Sneaky Fields Brawl Ballprev. season 33.1%
777 55
Parallel Plays Hot Zoneprev. season 31.8%
1106 60
Dueling Beetles Hot Zoneprev. season 30.9%
625 51
Center Stage Brawl Ballprev. season 30.4%
1037 59
Triple Dribble Brawl Ballprev. season 29.1%
677 53
Open Business Hot Zoneprev. season 29.9%
1239 62

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.6% 75.0%
2 Josias Legendary 23 35.5% 65.2%
3 死神s Legendary 20 34.7% 65.0%
4 神こむぎまる畑 Mythic 24 34.2% 58.3%
5 あいにゃ Legendary 32 33.3% 50.0%