Best map: Shooting Star with 50.9% from 6,644 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/05 to 08/19, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.8 — punishes weak opponents: from Gold to Mythic the win rate drops by 4.8 points (regression 36.2% to 31.4%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Legendary + Diamond |
32.2% | 199 | 34 | ||
Pinball Dreams prev. season |
34.1% | 1107 | 60 | ||
Sneaky Fields prev. season |
33.6% | 738 | 54 | ||
Triple Dribble prev. season |
28.8% | 660 | 52 | ||
Center Stage prev. season |
29.5% | 946 | 58 |
Direct duels in Brawl Ball: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.2% against Starr Nova in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Frank
45.5%
189 games
Surge
42.8%
166 games
Bibi
41.1%
236 games
Starr Nova
38.9%
90 games
Dynamike
35.3%
68 games
Fang
33.9%
62 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 37.0% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.8% | 65.2% |
| 3 | 死神s | Legendary | 20 | 35.1% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 23 | 34.9% | 60.9% |
| 5 | あいにゃ | Legendary | 32 | 33.6% | 50.0% |