My roster

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Nani

Marksman Epic Ranked · Mythic Brawl Ball
31.6%Win rate in Brawl Ball
3,474Games
77Trust Score
104. of 105Rank in Brawl Ball
−4.8Skill bonus

Best map: Shooting Star with 50.9% from 6,644 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 2.31.6 %
Popularity 50.0.50 %
Breadth 0.0% of maps
Counter safety 25.≈ 32.8 %
Star rate 6.11.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/19, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/19.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/05 — 28.6% from 119 appearances08/06 — 25.5% from 94 appearances08/10 — 38.7% from 62 appearances08/11 — 34.1% from 173 appearances08/12 — 30.3% from 366 appearances08/13 — 34.5% from 394 appearances08/14 — 33.3% from 456 appearances08/15 — 32.0% from 434 appearances08/16 — 33.8% from 367 appearances08/17 — 33.0% from 409 appearances08/18 — 28.6% from 357 appearances08/19 — 21.1% from 76 appearances
28.6%08/05 21.1%08/19

Pick rate

08/05 — 0.0% from 119 appearances08/06 — 0.0% from 94 appearances08/10 — 0.0% from 62 appearances08/11 — 0.0% from 173 appearances08/12 — 0.0% from 366 appearances08/13 — 0.0% from 394 appearances08/14 — 0.0% from 456 appearances08/15 — 0.0% from 434 appearances08/16 — 0.0% from 367 appearances08/17 — 0.0% from 409 appearances08/18 — 0.0% from 357 appearances08/19 — 0.0% from 76 appearances
0.0%08/05 0.0%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.8 — punishes weak opponents: from Gold to Mythic the win rate drops by 4.8 points (regression 36.2% to 31.4%). Higher up he gets outplayed.

Gold — 36.8% from 1,441 gamesDiamond — 32.6% from 1,432 gamesMythic — 31.6% from 3,474 games
GoldDiamondMythic

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball+Legendary + Diamond 32.2%
199 34
Pinball Dreams Brawl Ballprev. season 34.1%
1107 60
Sneaky Fields Brawl Ballprev. season 33.6%
738 54
Triple Dribble Brawl Ballprev. season 28.8%
660 52
Center Stage Brawl Ballprev. season 29.5%
946 58

Against whom

Direct duels in Brawl Ball: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.2% against Starr Nova in Brawl Ball. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Frank 45.5% 189 games Surge 42.8% 166 games Bibi 41.1% 236 games Starr Nova 38.9% 90 games Dynamike 35.3% 68 games Fang 33.9% 62 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 37.0% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.1% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%