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Nani

Marksman Epic Ranked · Silver
52.3%Win rate across all maps
3,740Games
78Trust Score
31. of 105Rank by score

Best map: New Horizons with 61.9% from 273 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 66.52.3 %
Popularity 30.0.33 %
Breadth 52.17% of maps
Counter safety 38.25.2 %
Star rate 68.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 53.3% from 739 appearances08/21 — 49.8% from 649 appearances08/22 — 49.9% from 601 appearances08/23 — 51.3% from 515 appearances08/24 — 53.3% from 704 appearances08/25 — 56.7% from 531 appearances
53.3%08/20 56.7%08/25

Pick rate

08/20 — 0.3% from 739 appearances08/21 — 0.3% from 649 appearances08/22 — 0.4% from 601 appearances08/23 — 0.4% from 515 appearances08/24 — 0.3% from 704 appearances08/25 — 0.3% from 531 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 48.4% from 774 gamesSilver — 52.4% from 3,893 gamesGold — 49.8% from 47,849 gamesDiamond — 47.8% from 70,617 gamesMythic — 47.8% from 437,487 gamesLegendary — 48.4% from 156,266 gamesMasters — 47.3% from 2,778 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 61.9%
273 39
Hideout Bounty 60.4%
316 41
Shooting Star Bounty 58.0%
355 43
Out in the Open Knockout 58.2%
325 42
Dry Season Bounty 59.1%
230 37
Bridge Too Far Heist 56.3%
190 34
Hot Potato Heist 58.9%
107 25
Flaring Phoenix Knockout 53.6%
222 36
Layer Cake Bounty 52.5%
120 27
Safe(r) Zone Heist 51.7%
143 29
Kaboom Canyon Heist 52.7%
112 26
Belle's Rock Knockout 50.2%
203 35
Gem Fort Gem Grab 54.7%
64 17
Safe Zone Heist 49.6%
137 29
Rustic Arcade Gem Grab 48.5%
169 32
Pinball Dreams Brawl Ball 49.0%
49 13
Undermine Gem Grab 45.9%
74 20
Ring of Fire Hot Zone 44.6%
74 20
Parallel Plays Hot Zone 43.6%
55 15
Hard Rock Mine Gem Grab 41.8%
91 23
Pit Stop Heist 41.8%
91 23
Center Stage Brawl Ball 37.3%
51 14
Triple Dribble Brawl Ballprev. season 34.1%
41 11
Dueling Beetles Hot Zone 32.5%
40 10
Spiraling Out Brawl Ball 34.0%
53 15
Sneaky Fields Brawl Ballprev. season 26.2%
42 11
Open Business Hot Zone 27.6%
58 16
Double Swoosh Gem Grab 21.7%
60 16

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.7% 65.2%
3 死神s Legendary 20 35.0% 65.0%
4 神こむぎまる畑 Mythic 23 34.8% 60.9%
5 あいにゃ Legendary 32 33.5% 50.0%