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EN

Nani

Marksman Epic Ranked · Gold Gem Grab
43.8%Win rate in Gem Grab
4,324Games
80Trust Score
86. of 105Rank in Gem Grab

Best map: Shooting Star with 56.6% from 6,476 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 16.PopularityBreadthCounter safetyStar rate
Win rate 16.43.8 %
Popularity 30.0.20 %
Breadth 55.17% of maps
Counter safety 28.28.7 %
Star rate 51.24.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 55th means “better than 55% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 51.0% from 96 appearances08/20 — 49.2% from 719 appearances08/21 — 41.4% from 742 appearances08/22 — 41.8% from 615 appearances08/23 — 41.4% from 625 appearances08/24 — 43.5% from 931 appearances08/25 — 44.9% from 692 appearances
51.0%08/05 44.9%08/25

Pick rate

08/05 — 0.3% from 96 appearances08/20 — 0.2% from 719 appearances08/21 — 0.2% from 742 appearances08/22 — 0.2% from 615 appearances08/23 — 0.2% from 625 appearances08/24 — 0.2% from 931 appearances08/25 — 0.2% from 692 appearances
0.3%08/05 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Silver — 45.6% from 465 gamesGold — 43.9% from 4,580 gamesDiamond — 40.5% from 6,385 gamesMythic — 41.3% from 33,104 gamesLegendary — 42.8% from 6,679 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 48.0%
2146 70
Gem Fort Gem Grab 40.9%
843 56
Undermine Gem Grab 40.6%
537 49
Double Swoosh Gem Grab 38.6%
726 54
Crystal Arcade Gem Grabprev. season 38.4%
3492 77
Deathcap Trap Gem Grabprev. season 37.4%
3508 77
Hard Rock Mine Gem Grab 36.9%
643 52

Against whom

Direct duels in Gem Grab: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.3% against Starr Nova in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Nani counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.1% 451 games Stu 48.9% 448 games Charlie 50.0% 86 games Griff 46.3% 683 games Cordelius 49.0% 104 games Damian 50.0% 72 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.7% 65.2%
3 死神s Legendary 20 35.0% 65.0%
4 神こむぎまる畑 Mythic 23 34.8% 60.9%
5 あいにゃ Legendary 32 33.5% 50.0%