Best map: Shooting Star with 56.6% from 6,476 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
48.0% | 2146 | 70 | ||
Gem Fort ![]() |
40.9% | 843 | 56 | ||
Undermine ![]() |
40.6% | 537 | 49 | ||
Double Swoosh ![]() |
38.6% | 726 | 54 | ||
Crystal Arcade prev. season |
38.4% | 3492 | 77 | ||
Deathcap Trap prev. season |
37.4% | 3508 | 77 | ||
Hard Rock Mine ![]() |
36.9% | 643 | 52 |
Direct duels in Gem Grab: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.3% against Starr Nova in Brawl Ball. On average the worst case sits at 28.9%.
Nani counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.1%
451 games
Stu
48.9%
448 games
Charlie
50.0%
86 games
Griff
46.3%
683 games
Cordelius
49.0%
104 games
Damian
50.0%
72 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.9% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.7% | 65.2% |
| 3 | 死神s | Legendary | 20 | 35.0% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 23 | 34.8% | 60.9% |
| 5 | あいにゃ | Legendary | 32 | 33.5% | 50.0% |