My roster

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Nani

Marksman Epic Ranked · Mythic Gem Grab
39.4%Win rate in Gem Grab
1,161Games
61Trust Score
104. of 105Rank in Gem Grab

Best map: Shooting Star with 50.9% from 6,661 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 1.39.4 %
Popularity 20.0.14 %
Breadth 0.0% of maps
Counter safety 16.27.0 %
Star rate 51.24.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 7 earlier days are left out — below 127 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 34.7% from 317 appearances08/05 — 41.1% from 1,257 appearances08/06 — 39.5% from 803 appearances08/07 — 40.2% from 179 appearances08/08 — 40.5% from 158 appearances08/09 — 42.5% from 200 appearances08/10 — 42.3% from 627 appearances08/11 — 41.3% from 2,269 appearances08/12 — 40.9% from 3,856 appearances08/13 — 41.2% from 3,946 appearances08/14 — 41.5% from 3,676 appearances08/15 — 40.6% from 3,486 appearances08/16 — 42.2% from 3,600 appearances08/17 — 41.7% from 3,591 appearances08/18 — 42.7% from 3,095 appearances08/19 — 38.3% from 832 appearances08/21 — 46.8% from 156 appearances08/22 — 38.8% from 165 appearances08/23 — 37.2% from 180 appearances08/24 — 37.1% from 377 appearances08/25 — 40.8% from 240 appearances
34.7%08/04 40.8%08/25

Pick rate

08/04 — 0.2% from 317 appearances08/05 — 0.2% from 1,257 appearances08/06 — 0.2% from 803 appearances08/07 — 0.2% from 179 appearances08/08 — 0.2% from 158 appearances08/09 — 0.2% from 200 appearances08/10 — 0.2% from 627 appearances08/11 — 0.2% from 2,269 appearances08/12 — 0.2% from 3,856 appearances08/13 — 0.2% from 3,946 appearances08/14 — 0.2% from 3,676 appearances08/15 — 0.2% from 3,486 appearances08/16 — 0.2% from 3,600 appearances08/17 — 0.2% from 3,591 appearances08/18 — 0.2% from 3,095 appearances08/19 — 0.2% from 832 appearances08/21 — 0.1% from 156 appearances08/22 — 0.1% from 165 appearances08/23 — 0.2% from 180 appearances08/24 — 0.2% from 377 appearances08/25 — 0.2% from 240 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 46.0% from 483 gamesGold — 43.9% from 4,727 gamesDiamond — 40.5% from 6,459 gamesMythic — 41.3% from 33,144 gamesLegendary — 42.8% from 6,686 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 40.0%
1022 59
Gem Fort Gem Grabprev. season 39.1%
1617 66
Hard Rock Mine Gem Grabprev. season 39.0%
1988 69
Undermine Gem Grabprev. season 38.2%
2314 71
Crystal Arcade Gem Grabprev. season 37.8%
3034 75
Deathcap Trap Gem Grabprev. season 37.2%
3061 75
Double Swoosh Gem Grabprev. season 35.3%
1569 65

Against whom

Direct duels in Gem Grab: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.6% against Starr Nova in Brawl Ball. On average the worst case sits at 28.6%.

Counters

Nani counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.8% 464 games Stu 49.0% 461 games Griff 46.7% 709 games Charlie 50.0% 86 games Bo 45.8% 611 games Cordelius 48.1% 106 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.1% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%