Best map: Shooting Star with 50.6% from 933 games.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/11, 3 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.3 — punishes weak opponents: from Silver to Masters the win rate drops by 3.3 points (regression 47.5% to 44.2%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 3 of 11 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
44.5% | 1306 | 63 | ||
Kaboom Canyon prev. season |
42.8% | 5542 | 84 | ||
Safe Zone prev. season |
42.1% | 3930 | 79 |
Direct duels in Heist: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.6% against Mortis in Hot Zone. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.9%
3,380 games
Mico
53.2%
1,770 games
8-Bit
52.2%
2,762 games
Melodie
52.8%
1,076 games
Chuck
51.8%
1,736 games
Edgar
50.8%
3,774 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.8% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.7% | 65.2% |
| 3 | 死神s | Legendary | 20 | 34.9% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 23 | 34.7% | 60.9% |
| 5 | あいにゃ | Legendary | 32 | 33.5% | 50.0% |