Best map: New Horizons with 62.0% from 276 games.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.2 — punishes weak opponents: from Silver to Masters the win rate drops by 3.2 points (regression 47.4% to 44.2%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
56.5% | 193 | 34 | ||
Hot Potato ![]() |
58.9% | 107 | 25 | ||
Kaboom Canyon ![]() |
53.1% | 113 | 26 | ||
Safe(r) Zone ![]() |
51.7% | 145 | 30 | ||
Safe Zone ![]() |
48.9% | 139 | 29 | ||
Pit Stop ![]() |
41.9% | 93 | 23 |
Direct duels in Heist: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.9% against Starr Nova in Brawl Ball. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
56.8%
3,340 games
Mico
53.1%
1,762 games
8-Bit
52.3%
2,750 games
Melodie
52.5%
1,065 games
Chuck
51.6%
1,728 games
Edgar
50.8%
3,744 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | GSQ | Godmax | Masters | 20 | 36.9% | 75.0% |
| 2 | Josias | Legendary | 23 | 35.8% | 65.2% |
| 3 | 死神s | Legendary | 20 | 35.0% | 65.0% |
| 4 | 神こむぎまる畑 | Mythic | 23 | 34.9% | 60.9% |
| 5 | あいにゃ | Legendary | 32 | 33.6% | 50.0% |