My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nani

Marksman Epic All games Heist
54.2%Win rate in Heist
9,680Games
92Trust Score
26. of 106Rank in Heist

Best map: CYBERBOSS BROCK with 67.2% from 7,680 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 34.Counter safetyStar rate
Win rate 75.54.2 %
Popularity 47.0.44 %
Breadth 34.19% of maps
Counter safety 69.36.4 %
Star rate 74.21.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 75th means “better than 75% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 16 days. 11 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 54.9% from 184 appearances08/05 — 49.6% from 246 appearances08/10 — 46.3% from 149 appearances08/11 — 48.3% from 402 appearances08/12 — 44.0% from 182 appearances08/13 — 52.7% from 520 appearances08/14 — 42.4% from 205 appearances08/15 — 47.2% from 549 appearances08/16 — 48.4% from 217 appearances08/17 — 49.0% from 545 appearances08/18 — 53.7% from 201 appearances08/19 — 56.2% from 2,710 appearances08/20 — 59.1% from 1,555 appearances08/21 — 58.5% from 829 appearances08/23 — 59.1% from 325 appearances08/25 — 58.9% from 489 appearances
54.9%08/03 58.9%08/25

Pick rate

08/03 — 0.7% from 184 appearances08/05 — 0.2% from 246 appearances08/10 — 0.4% from 149 appearances08/11 — 0.5% from 402 appearances08/12 — 0.3% from 182 appearances08/13 — 0.3% from 520 appearances08/14 — 0.3% from 205 appearances08/15 — 0.3% from 549 appearances08/16 — 0.3% from 217 appearances08/17 — 0.3% from 545 appearances08/18 — 0.4% from 201 appearances08/19 — 0.6% from 2,710 appearances08/20 — 0.7% from 1,555 appearances08/21 — 0.5% from 829 appearances08/23 — 0.3% from 325 appearances08/25 — 0.4% from 489 appearances
0.7%08/03 0.4%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 167 maps.

MapWin rateGamesTrust
Quintillion Heist 55.9%
5448 84
Photic Doom Heist 58.6%
343 43
Jedna Heist 53.8%
1254 62
Hot Tubs Heist 51.2%
912 57
Eating Good! Heist 51.6%
678 53
Hot Potato Heist 48.4%
1039 59

Against whom

Direct duels in Heist: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 26.6% against Mortis in Hot Zone. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 56.9% 3,380 games Mico 53.2% 1,770 games 8-Bit 52.2% 2,762 games Melodie 52.8% 1,076 games Chuck 51.8% 1,736 games Edgar 50.8% 3,774 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.8% 75.0%
2 Josias Legendary 23 35.7% 65.2%
3 死神s Legendary 20 34.9% 65.0%
4 神こむぎまる畑 Mythic 23 34.8% 60.9%
5 あいにゃ Legendary 32 33.5% 50.0%