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EN

Nani

Marksman Epic Ranked · Gold Knockout
51.0%Win rate in Knockout
12,809Games
97Trust Score
33. of 105Rank in Knockout
−5.8Skill bonus

Best map: Shooting Star with 56.6% from 6,437 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 56.Counter safetyStar rate
Win rate 65.51.0 %
Popularity 61.0.72 %
Breadth 56.17% of maps
Counter safety 58.35.4 %
Star rate 70.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 52.5% from 160 appearances08/06 — 55.4% from 101 appearances08/20 — 53.8% from 2,427 appearances08/21 — 50.8% from 2,342 appearances08/22 — 48.4% from 1,968 appearances08/23 — 52.0% from 1,717 appearances08/24 — 49.4% from 2,527 appearances08/25 — 51.9% from 1,828 appearances
52.5%08/05 51.9%08/25

Pick rate

08/05 — 0.9% from 160 appearances08/06 — 0.8% from 101 appearances08/20 — 0.7% from 2,427 appearances08/21 — 0.7% from 2,342 appearances08/22 — 0.8% from 1,968 appearances08/23 — 0.8% from 1,717 appearances08/24 — 0.7% from 2,527 appearances08/25 — 0.7% from 1,828 appearances
0.9%08/05 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.8 — punishes weak opponents: from Silver to Masters the win rate drops by 5.8 points (regression 51.1% to 45.2%). Higher up he gets outplayed.

Silver — 56.7% from 1,030 gamesGold — 51.1% from 13,217 gamesDiamond — 48.2% from 19,368 gamesMythic — 47.2% from 121,082 gamesLegendary — 47.3% from 36,649 gamesMasters — 50.9% from 615 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
New Horizons Knockout 52.7%
4041 79
Out in the Open Knockout 51.9%
4208 80
Flaring Phoenix Knockout 50.1%
2630 73
Belle's Rock Knockout 46.7%
1930 68

Against whom

Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.2% against Bull in Brawl Ball. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 58.3% 1,122 games Bolt 59.9% 541 games Brock 54.8% 5,975 games Edgar 55.3% 3,681 games Tick 55.5% 1,272 games Sprout 57.8% 405 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Josias Legendary 23 35.7% 65.2%
2 死神s Legendary 20 34.9% 65.0%
3 神こむぎまる畑 Mythic 23 34.8% 60.9%
4 あいにゃ Legendary 32 33.5% 50.0%
5 nextizz找 Legendary 32 31.8% 43.8%