Best map: Shooting Star with 56.6% from 6,437 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.8 — punishes weak opponents: from Silver to Masters the win rate drops by 5.8 points (regression 51.1% to 45.2%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
52.7% | 4041 | 79 | ||
Out in the Open ![]() |
51.9% | 4208 | 80 | ||
Flaring Phoenix ![]() |
50.1% | 2630 | 73 | ||
Belle's Rock ![]() |
46.7% | 1930 | 68 |
Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.2% against Bull in Brawl Ball. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
58.3%
1,122 games
Bolt
59.9%
541 games
Brock
54.8%
5,975 games
Edgar
55.3%
3,681 games
Tick
55.5%
1,272 games
Sprout
57.8%
405 games
Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.