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Nani

Marksman Epic Ranked · Legendary Knockout
47.0%Win rate in Knockout
1,567Games
65Trust Score
78. of 105Rank in Knockout
−5.8Skill bonus

Best map: Shooting Star with 52.6% from 2,077 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 29.47.0 %
Popularity 31.0.37 %
Breadth 0.0% of maps
Counter safety 60.37.0 %
Star rate 70.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 9 earlier days are left out — below 385 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 45.9% from 1,320 appearances08/05 — 47.5% from 3,683 appearances08/06 — 51.0% from 1,644 appearances08/07 — 45.2% from 741 appearances08/08 — 49.0% from 962 appearances08/09 — 46.2% from 1,173 appearances08/10 — 47.1% from 3,349 appearances08/11 — 46.5% from 6,113 appearances08/12 — 46.7% from 4,806 appearances08/13 — 48.4% from 2,707 appearances08/14 — 48.3% from 1,987 appearances08/15 — 46.6% from 1,548 appearances08/16 — 47.9% from 1,529 appearances08/17 — 47.0% from 1,333 appearances08/18 — 47.7% from 1,392 appearances08/19 — 45.1% from 481 appearances08/24 — 47.5% from 480 appearances08/25 — 51.8% from 521 appearances
45.9%08/04 51.8%08/25

Pick rate

08/04 — 1.1% from 1,320 appearances08/05 — 1.4% from 3,683 appearances08/06 — 1.2% from 1,644 appearances08/07 — 1.1% from 741 appearances08/08 — 1.3% from 962 appearances08/09 — 1.3% from 1,173 appearances08/10 — 1.4% from 3,349 appearances08/11 — 1.4% from 6,113 appearances08/12 — 1.5% from 4,806 appearances08/13 — 1.5% from 2,707 appearances08/14 — 1.5% from 1,987 appearances08/15 — 1.5% from 1,548 appearances08/16 — 1.4% from 1,529 appearances08/17 — 1.5% from 1,333 appearances08/18 — 1.4% from 1,392 appearances08/19 — 1.5% from 481 appearances08/24 — 0.9% from 480 appearances08/25 — 1.2% from 521 appearances
1.1%08/04 1.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.8 — punishes weak opponents: from Silver to Masters the win rate drops by 5.8 points (regression 51.0% to 45.3%). Higher up he gets outplayed.

Silver — 56.9% from 1,050 gamesGold — 51.1% from 13,414 gamesDiamond — 48.2% from 19,532 gamesMythic — 47.2% from 121,281 gamesLegendary — 47.3% from 36,713 gamesMasters — 50.9% from 615 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Legendary). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Out in the Open Knockout 47.9%
995 58
Flaring Phoenix Knockoutprev. season 44.5%
3617 78
New Horizons Knockout 46.2%
403 45
Belle's Rock Knockoutprev. season 43.0%
3447 77

Against whom

Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.3% against Starr Nova in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 58.6% 1,154 games Bolt 59.8% 547 games Brock 55.0% 6,074 games Edgar 55.0% 3,764 games Tick 55.6% 1,287 games Eve 59.4% 288 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.7% 65.2%
3 死神s Legendary 20 35.0% 65.0%
4 神こむぎまる畑 Mythic 23 34.8% 60.9%
5 あいにゃ Legendary 32 33.5% 50.0%