My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Nani

Marksman Epic Ranked · Mythic Knockout
45.6%Win rate in Knockout
6,213Games
86Trust Score
68. of 105Rank in Knockout
−5.8Skill bonus

Best map: Shooting Star with 50.9% from 6,625 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 26.45.6 %
Popularity 66.0.96 %
Breadth 0.0% of maps
Counter safety 59.36.9 %
Star rate 70.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 48.6% from 1,379 appearances08/05 — 47.2% from 5,182 appearances08/06 — 44.2% from 3,280 appearances08/07 — 45.9% from 788 appearances08/08 — 50.0% from 776 appearances08/09 — 45.1% from 791 appearances08/10 — 46.5% from 2,299 appearances08/11 — 44.6% from 8,592 appearances08/12 — 47.7% from 14,238 appearances08/13 — 47.2% from 14,390 appearances08/14 — 47.6% from 13,153 appearances08/15 — 47.6% from 12,054 appearances08/16 — 47.7% from 12,149 appearances08/17 — 48.1% from 12,176 appearances08/18 — 47.7% from 10,530 appearances08/19 — 47.9% from 3,033 appearances08/21 — 47.8% from 1,050 appearances08/22 — 45.4% from 1,157 appearances08/23 — 45.5% from 1,034 appearances08/24 — 44.2% from 1,594 appearances08/25 — 44.9% from 1,161 appearances
48.6%08/04 44.9%08/25

Pick rate

08/04 — 1.3% from 1,379 appearances08/05 — 1.4% from 5,182 appearances08/06 — 1.2% from 3,280 appearances08/07 — 1.2% from 788 appearances08/08 — 1.3% from 776 appearances08/09 — 1.2% from 791 appearances08/10 — 1.3% from 2,299 appearances08/11 — 1.3% from 8,592 appearances08/12 — 1.4% from 14,238 appearances08/13 — 1.4% from 14,390 appearances08/14 — 1.3% from 13,153 appearances08/15 — 1.3% from 12,054 appearances08/16 — 1.3% from 12,149 appearances08/17 — 1.3% from 12,176 appearances08/18 — 1.3% from 10,530 appearances08/19 — 1.4% from 3,033 appearances08/21 — 1.1% from 1,050 appearances08/22 — 1.2% from 1,157 appearances08/23 — 1.1% from 1,034 appearances08/24 — 1.2% from 1,594 appearances08/25 — 1.3% from 1,161 appearances
1.3%08/04 1.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.8 — punishes weak opponents: from Silver to Masters the win rate drops by 5.8 points (regression 51.1% to 45.3%). Higher up he gets outplayed.

Silver — 57.0% from 1,063 gamesGold — 51.1% from 13,549 gamesDiamond — 48.2% from 19,587 gamesMythic — 47.2% from 121,395 gamesLegendary — 47.3% from 36,749 gamesMasters — 51.0% from 620 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 47.1%
3017 75
New Horizons Knockout 46.2%
1883 68
Flaring Phoenix Knockout 44.1%
706 53
Belle's Rock Knockout 38.6%
607 51

Against whom

Direct duels in Knockout: how Nani does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 25.2% against Starr Nova in Brawl Ball. On average the worst case sits at 28.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nani runs in 1 circle — whoever Nani beats beats someone who in turn beats Nani. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Pearl 58.5% 1,172 games Brock 55.0% 6,130 games Bolt 59.4% 556 games Edgar 54.9% 3,805 games Tick 55.6% 1,301 games Eve 59.4% 293 games

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.9% 75.0%
2 Josias Legendary 23 35.8% 65.2%
3 死神s Legendary 20 35.0% 65.0%
4 神こむぎまる畑 Mythic 23 34.9% 60.9%
5 あいにゃ Legendary 32 33.6% 50.0%