My roster

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Nani

Marksman Epic Ranked · Silver
52.5%Win rate across all maps
3,923Games
79Trust Score
31. of 105Rank by score
−2.0Skill bonus

Best map: Hideout with 61.1% from 339 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 66.52.5 %
Popularity 30.0.33 %
Breadth 52.17% of maps
Counter safety 40.26.0 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 53.2% from 740 appearances08/21 — 49.5% from 652 appearances08/22 — 49.9% from 603 appearances08/23 — 51.6% from 523 appearances08/24 — 53.3% from 730 appearances08/25 — 56.5% from 619 appearances
53.2%08/20 56.5%08/25

Pick rate

08/20 — 0.3% from 740 appearances08/21 — 0.3% from 652 appearances08/22 — 0.4% from 603 appearances08/23 — 0.4% from 523 appearances08/24 — 0.3% from 730 appearances08/25 — 0.3% from 619 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.0 points (regression 49.4% to 47.4%). Higher up he gets outplayed.

Bronze — 49.1% from 818 gamesSilver — 52.6% from 4,076 gamesGold — 49.8% from 49,747 gamesDiamond — 47.8% from 71,605 gamesMythic — 47.8% from 438,508 gamesLegendary — 48.4% from 156,633 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hideout Bounty 61.1%
339 42
New Horizons Knockout 62.0%
284 40
Out in the Open Knockout 58.7%
344 43
Shooting Star Bounty 57.3%
363 43
Dry Season Bounty 58.8%
245 37
Bridge Too Far Heist 56.0%
200 34
Hot Potato Heist 59.8%
112 26
Flaring Phoenix Knockout 53.6%
233 37
Kaboom Canyon Heist 53.9%
115 26
Belle's Rock Knockout 50.7%
207 35
Safe(r) Zone Heist 51.4%
148 30
Layer Cake Bounty 52.0%
123 27
Gem Fort Gem Grab 53.7%
67 18
Safe Zone Heist 50.3%
143 29
Rustic Arcade Gem Grab 49.2%
177 33
Pinball Dreams Brawl Ball 50.0%
52 14
Undermine Gem Grab 46.2%
78 20
Ring of Fire Hot Zone 44.9%
78 20
Parallel Plays Hot Zone 43.3%
60 16
Pit Stop Heist 43.8%
96 23
Hard Rock Mine Gem Grab 41.6%
101 24
Center Stage Brawl Ball 37.7%
53 15
Dueling Beetles Hot Zone 35.7%
42 11
Triple Dribble Brawl Ball 34.1%
41 11
Spiraling Out Brawl Ball 32.7%
55 15
Sneaky Fields Brawl Ball 27.5%
40 10
Open Business Hot Zone 27.9%
61 17
Double Swoosh Gem Grab 21.0%
62 17

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.6% 75.0%
2 Josias Legendary 23 35.5% 65.2%
3 死神s Legendary 20 34.8% 65.0%
4 神こむぎまる畑 Mythic 24 34.2% 58.3%
5 あいにゃ Legendary 32 33.3% 50.0%