My roster

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EN

Nani

Marksman Epic Ranked · Diamond
48.2%Win rate across all maps
44,131Games
100Trust Score
79. of 105Rank by score

Best map: Shooting Star with 54.3% from 7,883 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 16.Star rate
Win rate 24.48.2 %
Popularity 47.0.54 %
Breadth 24.7% of maps
Counter safety 16.26.2 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 48.0% from 1,027 appearances08/05 — 50.0% from 3,126 appearances08/06 — 48.2% from 2,923 appearances08/11 — 45.9% from 678 appearances08/12 — 47.8% from 1,677 appearances08/13 — 46.1% from 2,308 appearances08/14 — 47.1% from 2,686 appearances08/15 — 46.9% from 2,665 appearances08/16 — 46.3% from 2,966 appearances08/17 — 46.8% from 3,063 appearances08/18 — 46.6% from 3,015 appearances08/19 — 45.9% from 717 appearances08/20 — 47.6% from 6,827 appearances08/21 — 48.3% from 10,879 appearances08/22 — 48.7% from 7,772 appearances08/23 — 48.2% from 5,789 appearances08/24 — 48.5% from 7,025 appearances08/25 — 47.7% from 5,261 appearances08/26 — 48.1% from 578 appearances
48.0%08/04 48.1%08/26

Pick rate

08/04 — 0.6% from 1,027 appearances08/05 — 0.6% from 3,126 appearances08/06 — 0.6% from 2,923 appearances08/11 — 0.7% from 678 appearances08/12 — 0.7% from 1,677 appearances08/13 — 0.6% from 2,308 appearances08/14 — 0.7% from 2,686 appearances08/15 — 0.6% from 2,665 appearances08/16 — 0.6% from 2,966 appearances08/17 — 0.6% from 3,063 appearances08/18 — 0.6% from 3,015 appearances08/19 — 0.6% from 717 appearances08/20 — 0.6% from 6,827 appearances08/21 — 0.5% from 10,879 appearances08/22 — 0.6% from 7,772 appearances08/23 — 0.6% from 5,789 appearances08/24 — 0.5% from 7,025 appearances08/25 — 0.5% from 5,261 appearances08/26 — 0.4% from 578 appearances
0.6%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.2% from 823 gamesSilver — 52.7% from 4,125 gamesGold — 49.7% from 50,169 gamesDiamond — 47.8% from 71,840 gamesMythic — 47.8% from 438,737 gamesLegendary — 48.4% from 156,717 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.3%
7883 89
Hideout Bounty 52.5%
5932 85
Bridge Too Far Heist 50.1%
4672 82
Out in the Open Knockout 49.6%
4291 80
New Horizons Knockout 49.3%
3599 78
Dry Season Bounty 48.0%
3250 76
Flaring Phoenix Knockout 47.2%
2129 70
Kaboom Canyon Heist 46.6%
1428 64
Belle's Rock Knockout 45.3%
1643 66
Rustic Arcade Gem Grab 43.2%
1819 67
Layer Cake Bounty 42.9%
770 55
Safe Zone Heist 41.6%
1456 64
Gem Fort Gem Grab 40.7%
317 41
Safe(r) Zone Heist 40.0%
1402 64
Ring of Fire Hot Zone 39.3%
359 43
Pit Stop Heist+Mythic + Gold 39.6%
1431 64
Hot Potato Heist 38.3%
507 48
Crystal Arcade Gem Grab+Mythicprev. season 38.3%
3475 77
Undermine Gem Grabprev. season 37.8%
664 52
Deathcap Trap Gem Grab+Mythicprev. season 37.3%
3472 77
Hard Rock Mine Gem Grab 36.1%
341 42
Double Swoosh Gem Grabprev. season 35.8%
598 51
Spiraling Out Brawl Ball+Mythic + Gold 34.6%
523 49
Pinball Dreams Brawl Ball+Mythicprev. season 34.7%
1485 64
Sneaky Fields Brawl Ball+Mythicprev. season 33.1%
1024 59
Parallel Plays Hot Zone+Mythicprev. season 32.3%
1403 64
Open Business Hot Zone+Mythicprev. season 30.5%
1567 65
Triple Dribble Brawl Ball+Mythicprev. season 29.2%
937 58
Center Stage Brawl Ball+Mythicprev. season 29.4%
1294 62
Dueling Beetles Hot Zone+Mythicprev. season 27.3%
875 57

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.6% 75.0%
2 Josias Legendary 23 35.4% 65.2%
3 死神s Legendary 20 34.7% 65.0%
4 神こむぎまる畑 Mythic 24 34.2% 58.3%
5 あいにゃ Legendary 32 33.2% 50.0%