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Nani

Marksman Epic Ranked · Silver
52.5%Win rate across all maps
3,858Games
79Trust Score
31. of 105Rank by score

Best map: New Horizons with 62.4% from 279 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 66.52.5 %
Popularity 30.0.33 %
Breadth 54.17% of maps
Counter safety 42.26.5 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 53.2% from 740 appearances08/21 — 49.6% from 651 appearances08/22 — 49.9% from 603 appearances08/23 — 51.6% from 521 appearances08/24 — 53.1% from 719 appearances08/25 — 57.1% from 597 appearances
53.2%08/20 57.1%08/25

Pick rate

08/20 — 0.3% from 740 appearances08/21 — 0.3% from 651 appearances08/22 — 0.4% from 603 appearances08/23 — 0.4% from 521 appearances08/24 — 0.3% from 719 appearances08/25 — 0.3% from 597 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 48.7% from 801 gamesSilver — 52.6% from 4,011 gamesGold — 49.8% from 49,042 gamesDiamond — 47.8% from 71,245 gamesMythic — 47.8% from 438,157 gamesLegendary — 48.4% from 156,495 gamesMasters — 47.3% from 2,780 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 62.4%
279 39
Hideout Bounty 60.3%
325 42
Out in the Open Knockout 58.4%
341 42
Shooting Star Bounty 57.6%
361 43
Dry Season Bounty 58.2%
237 37
Bridge Too Far Heist 56.9%
197 34
Hot Potato Heist 60.4%
111 26
Flaring Phoenix Knockout 53.7%
231 37
Kaboom Canyon Heist 53.1%
113 26
Safe(r) Zone Heist 51.7%
147 30
Belle's Rock Knockout 50.5%
206 35
Layer Cake Bounty 51.6%
122 27
Gem Fort Gem Grab 54.5%
66 18
Safe Zone Heist 50.0%
142 29
Rustic Arcade Gem Grab 49.2%
177 33
Pinball Dreams Brawl Ball 51.0%
51 14
Undermine Gem Grab 46.8%
77 20
Ring of Fire Hot Zone 45.3%
75 20
Parallel Plays Hot Zone 43.3%
60 16
Hard Rock Mine Gem Grab 43.3%
97 24
Pit Stop Heist 43.2%
95 23
Center Stage Brawl Ball 37.7%
53 15
Triple Dribble Brawl Ball 35.0%
40 10
Dueling Beetles Hot Zone 32.5%
40 10
Spiraling Out Brawl Ball 32.7%
55 15
Sneaky Fields Brawl Ballprev. season 26.2%
42 11
Open Business Hot Zone 27.6%
58 16
Double Swoosh Gem Grab 21.3%
61 17

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.8% 75.0%
2 Josias Legendary 23 35.6% 65.2%
3 死神s Legendary 20 34.9% 65.0%
4 神こむぎまる畑 Mythic 23 34.7% 60.9%
5 あいにゃ Legendary 32 33.4% 50.0%