My roster

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Nani

Marksman Epic Ranked · Silver
52.7%Win rate across all maps
4,005Games
79Trust Score
30. of 105Rank by score

Best map: Hideout with 60.9% from 343 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 66.52.7 %
Popularity 30.0.33 %
Breadth 52.17% of maps
Counter safety 39.25.7 %
Star rate 70.25.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 53.2% from 740 appearances08/21 — 49.5% from 652 appearances08/22 — 50.0% from 604 appearances08/23 — 51.7% from 528 appearances08/24 — 53.3% from 739 appearances08/25 — 56.3% from 631 appearances08/26 — 61.3% from 111 appearances
53.2%08/20 61.3%08/26

Pick rate

08/20 — 0.3% from 740 appearances08/21 — 0.3% from 652 appearances08/22 — 0.4% from 604 appearances08/23 — 0.4% from 528 appearances08/24 — 0.3% from 739 appearances08/25 — 0.3% from 631 appearances08/26 — 0.3% from 111 appearances
0.3%08/20 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 49.3% from 826 gamesSilver — 52.7% from 4,158 gamesGold — 49.7% from 50,475 gamesDiamond — 47.8% from 71,994 gamesMythic — 47.8% from 438,892 gamesLegendary — 48.4% from 156,800 gamesMasters — 47.3% from 2,781 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Hideout Bounty 60.9%
343 43
New Horizons Knockout 61.5%
286 40
Out in the Open Knockout 59.2%
353 43
Dry Season Bounty 60.1%
253 38
Shooting Star Bounty 57.4%
364 43
Hot Potato Heist 59.8%
117 26
Bridge Too Far Heist 55.9%
204 35
Flaring Phoenix Knockout 53.8%
240 37
Kaboom Canyon Heist 53.4%
116 26
Safe(r) Zone Heist 51.4%
148 30
Belle's Rock Knockout 50.2%
209 35
Rustic Arcade Gem Grab 50.0%
184 33
Layer Cake Bounty 50.8%
128 28
Safe Zone Heist 50.3%
145 30
Gem Fort Gem Grab 52.9%
68 18
Pinball Dreams Brawl Ball 49.1%
53 15
Undermine Gem Grab 46.8%
79 21
Ring of Fire Hot Zone 45.7%
81 21
Parallel Plays Hot Zone 43.3%
60 16
Pit Stop Heist 43.8%
96 23
Hard Rock Mine Gem Grab 42.9%
105 25
Center Stage Brawl Ball 38.2%
55 15
Dueling Beetles Hot Zone 35.6%
45 12
Triple Dribble Brawl Ball 34.9%
43 11
Spiraling Out Brawl Ball 34.5%
58 16
Sneaky Fields Brawl Ball 29.3%
41 11
Open Business Hot Zone 28.6%
63 17
Double Swoosh Gem Grab 22.2%
63 17

Who beats Nani and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nani, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GSQ | Godmax Masters 20 36.6% 75.0%
2 Josias Legendary 23 35.4% 65.2%
3 死神s Legendary 20 34.7% 65.0%
4 神こむぎまる畑 Mythic 24 34.2% 58.3%
5 あいにゃ Legendary 32 33.2% 50.0%