My roster

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EN

Nita

Damage Dealer Rare Trophies Bounty
37.4%Win rate in Bounty
38,859Games
100Trust Score
102. of 106Rank in Bounty

Best map: Quintillion with 54.5% from 48,724 games.

Profile

Win rate 4.PopularityBreadthCounter safetyStar rate
Win rate 4.37.4 %
Popularity 50.0.58 %
Breadth 8.8% of maps
Counter safety 13.26.7 %
Star rate 62.18.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 62th means “better than 62% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 20 days. 9 earlier days are left out — below 231 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 28.5% from 284 appearances08/06 — 30.2% from 1,981 appearances08/07 — 48.2% from 415 appearances08/08 — 39.3% from 577 appearances08/09 — 39.2% from 390 appearances08/11 — 33.3% from 357 appearances08/12 — 35.9% from 632 appearances08/13 — 35.6% from 4,665 appearances08/14 — 37.9% from 4,523 appearances08/15 — 31.9% from 3,699 appearances08/16 — 37.0% from 5,337 appearances08/17 — 40.2% from 3,680 appearances08/18 — 40.4% from 3,776 appearances08/19 — 38.4% from 1,798 appearances08/20 — 35.7% from 2,241 appearances08/22 — 41.6% from 346 appearances08/24 — 42.7% from 635 appearances08/26 — 36.3% from 857 appearances08/28 — 48.8% from 617 appearances08/30 — 44.7% from 1,096 appearances
28.5%08/05 44.7%08/30

Pick rate

08/05 — 0.2% from 284 appearances08/06 — 0.8% from 1,981 appearances08/07 — 0.8% from 415 appearances08/08 — 0.7% from 577 appearances08/09 — 0.9% from 390 appearances08/11 — 0.3% from 357 appearances08/12 — 0.3% from 632 appearances08/13 — 0.5% from 4,665 appearances08/14 — 0.6% from 4,523 appearances08/15 — 0.6% from 3,699 appearances08/16 — 0.7% from 5,337 appearances08/17 — 0.6% from 3,680 appearances08/18 — 0.5% from 3,776 appearances08/19 — 0.4% from 1,798 appearances08/20 — 0.6% from 2,241 appearances08/22 — 0.8% from 346 appearances08/24 — 0.7% from 635 appearances08/26 — 0.5% from 857 appearances08/28 — 0.9% from 617 appearances08/30 — 0.7% from 1,096 appearances
0.2%08/05 0.7%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 166 maps.

MapWin rateGamesTrust
Watermelons Bounty 46.6%
1519 65
Wall Hugging Bounty 43.2%
5709 85
Layer Cake Bounty 40.0%
5746 85
Supercut Bounty 39.2%
4594 81
Crystal Clearing Bounty 36.6%
6194 86
Choral Chambers Bounty 36.4%
654 52
Deathcap Trap Bounty 34.2%
240 37
Hideout Bounty 36.1%
2003 69
Tasty Berry Bounty 34.6%
3266 76
Dry Season Bounty 34.3%
2603 73
Shooting Star Bounty 30.6%
6331 86

Against whom

Direct duels in Bounty: how Nita does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 24.5% against Bolt in Knockout. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Nita runs in 1 circle — whoever Nita beats beats someone who in turn beats Nita. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 63.4% 238 games Trunk 54.1% 580 games Kaze 50.1% 1,800 games Nori 48.3% 3,907 games Mr. P 55.4% 101 games Edgar 47.1% 4,284 games

Who plays him best soon

Players with a profile and at least 20 games on Nita, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 patsan Masters 40 50.8% 95.0%
2 gb's owner Masters 43 46.3% 79.1%
3 Absolut🍸 Legendary 28 42.3% 78.6%
4 𝓗𝓾𝓰𝓸🪽 Masters 41 41.4% 65.9%
5 partynextdoor Masters 26 41.3% 76.9%